代码搜索:structures

找到约 10,000 项符合「structures」的源代码

代码结果 10,000
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h pdc.h

/*++ Module Name: pdc.h Abstract: This is the main source file for the Windows/NT PDC API demonstration program. This include file defines macros, data structures and procedure
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h script.h

#ifndef _SCRIPT_H_ #define _SCRIPT_H_ // Script structures /////////////////////////////// enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE }; typedef struct sScriptEntry { long
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h d_ifacea.h

// // d_ifacea.h // // Include file for asm driver interface. // // // !!! note that this file must match the corresponding C structures in // d_iface.h at all times !!! // // !!! if this
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m consistent.m

function errstring = consistent(ds, type) % CONSISTENT Check ReBEL data structures for consistentency. % % errstring = consistent(ds, type) checks a data structure DS of supposed TYPE for consist
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txt pl0语言编译程序分析(pascall版).txt

program PL0 (input,output); (*PL/0 compiler with code generation*) (*Program 5.6 in Algorithms + Data Structures = Programs*) (*Almost identical with the version in Compilerbau*) (*Author: Niklaus
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h thread.h

// thread.h // Data structures for managing threads. A thread represents // sequential execution of code within a program. // So the state of a thread includes the program counter, // the processor
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h scheduler.h

// scheduler.h // Data structures for the thread dispatcher and scheduler. // Primarily, the list of threads that are ready to run. // // Copyright (c) 1992-1996 The Regents of the University of Cali
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h network.h

// network.h // Data structures to emulate a physical network connection. // The network provides the abstraction of ordered, unreliable, // fixed-size packet delivery to other machines on the networ
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h stats.h

// stats.h // Data structures for gathering statistics about Nachos performance. // // DO NOT CHANGE -- these stats are maintained by the machine emulation // // // Copyright (c) 1992-1993 The Regent
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h mipssim.h

// mipssim.h // Internal data structures for simulating the MIPS instruction set. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of