代码搜索:structures

找到约 10,000 项符合「structures」的源代码

代码结果 10,000
www.eeworm.com/read/284556/8919253

h post.h

// post.h // Data structures for providing the abstraction of unreliable, // ordered, fixed-size message delivery to mailboxes on other // (directly connected) machines. Messages can be dropped by
www.eeworm.com/read/283690/8996423

h navsymm.h

#include /* file version */ #define B_VERSION 1.01 /* structures */ typedef struct /* time (same as 'tm' type in time.h) */ { short month; /*
www.eeworm.com/read/184320/9110388

cs interfaces.cs

using System; using Microsoft.DirectX; namespace GameEngine { /// Basic structures used in the game public struct Attitude { public float Pitch; public float Headi
www.eeworm.com/read/379935/9172195

h amcomdef.h

/* * AMComDef.h * * the definitions of basic data types and structures. * */ #ifndef _AMCOMDEF_H #define _AMCOMDEF_H ///////////////basic data types/////////////// typedef long ML
www.eeworm.com/read/179450/9355789

h packoff.h

/*++ Copyright (c) 1990,91 Microsoft Corporation Module Name: packoff.h Abstract: This file turns packing of structures off. (That is, it enables automatic alignment of s
www.eeworm.com/read/179450/9355907

h fttypes.h

/*++ Copyright (c) 1996-1999 Microsoft Corporation Module Name: fttypes.h Abstract: This header file defines types and structures for the FT API and the IOCTLs used to impl
www.eeworm.com/read/365797/9846649

h winlib.h

/* winLib.h - wrappers for WIN32 structures, constants & functions * required by UGL SIMNT driver */ /* Copyright 2000 Wind River Systems, Inc. */ /* modification history --------------------
www.eeworm.com/read/362490/9996548

h navsymm.h

#include /* file version */ #define B_VERSION 1.01 /* structures */ typedef struct /* time (same as 'tm' type in time.h) */ { short month; /*
www.eeworm.com/read/164463/10107330

h usb_ch9.h

/* * This file holds USB constants and structures that are needed for USB * device APIs. These are used by the USB device model, which is defined * in chapter 9 of the USB 2.0 specification. Linu
www.eeworm.com/read/357120/10215926

h script.h

#ifndef _SCRIPT_H_ #define _SCRIPT_H_ // Script structures /////////////////////////////// enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE }; typedef struct sScriptEntry { long