代码搜索:structures
找到约 10,000 项符合「structures」的源代码
代码结果 10,000
www.eeworm.com/read/284556/8919253
h post.h
// post.h
// Data structures for providing the abstraction of unreliable,
// ordered, fixed-size message delivery to mailboxes on other
// (directly connected) machines. Messages can be dropped by
www.eeworm.com/read/283690/8996423
h navsymm.h
#include
/* file version */
#define B_VERSION 1.01
/* structures */
typedef struct /* time (same as 'tm' type in time.h) */
{
short month; /*
www.eeworm.com/read/184320/9110388
cs interfaces.cs
using System;
using Microsoft.DirectX;
namespace GameEngine
{
/// Basic structures used in the game
public struct Attitude
{
public float Pitch;
public float Headi
www.eeworm.com/read/379935/9172195
h amcomdef.h
/*
* AMComDef.h
*
* the definitions of basic data types and structures.
*
*/
#ifndef _AMCOMDEF_H
#define _AMCOMDEF_H
///////////////basic data types///////////////
typedef long ML
www.eeworm.com/read/179450/9355789
h packoff.h
/*++
Copyright (c) 1990,91 Microsoft Corporation
Module Name:
packoff.h
Abstract:
This file turns packing of structures off. (That is, it enables
automatic alignment of s
www.eeworm.com/read/179450/9355907
h fttypes.h
/*++
Copyright (c) 1996-1999 Microsoft Corporation
Module Name:
fttypes.h
Abstract:
This header file defines types and structures for the FT API
and the IOCTLs used to impl
www.eeworm.com/read/365797/9846649
h winlib.h
/* winLib.h - wrappers for WIN32 structures, constants & functions
* required by UGL SIMNT driver */
/* Copyright 2000 Wind River Systems, Inc. */
/*
modification history
--------------------
www.eeworm.com/read/362490/9996548
h navsymm.h
#include
/* file version */
#define B_VERSION 1.01
/* structures */
typedef struct /* time (same as 'tm' type in time.h) */
{
short month; /*
www.eeworm.com/read/164463/10107330
h usb_ch9.h
/*
* This file holds USB constants and structures that are needed for USB
* device APIs. These are used by the USB device model, which is defined
* in chapter 9 of the USB 2.0 specification. Linu
www.eeworm.com/read/357120/10215926
h script.h
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
// Script structures ///////////////////////////////
enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE };
typedef struct sScriptEntry
{
long