代码搜索:structs
找到约 2,696 项符合「structs」的源代码
代码结果 2,696
www.eeworm.com/read/385253/2593708
svn-base fireball.h.svn-base
#pragma once
#include "Structs.h"
#include "../game/game_object.h"
class FireBall
{
public:
FireBall(Vertex initPos, Vertex destPos, unsigned int sender, float d);
~FireBall(void);
//void
www.eeworm.com/read/383868/2610577
h ip_conntrack_pptp.h
/* PPTP constants and structs */
#ifndef _CONNTRACK_PPTP_H
#define _CONNTRACK_PPTP_H
/* state of the control session */
enum pptp_ctrlsess_state {
PPTP_SESSION_NONE, /* no session present */
PPTP
www.eeworm.com/read/375736/2720694
h ingxd.h
/*
CW: Character Windows
ingxd.h: Graphic Drawing (GSD and GPD)
NOTE: probably missing some GPD related stuff
for Pcode use (unnamed unions/structs) define NOGD_????
*/
/***BEGIN_PUBL
www.eeworm.com/read/366702/2865424
c test_basic_struct_size_and_align.c
/* This checks size and alignment of structs with a single basic type
element. All basic types are checked. */
#include "defines.h"
#include "macros.h"
int
main (void)
{
/* Integral types. *
www.eeworm.com/read/366702/2872928
m bitfield-5.m
/* Check ObjC class layout follows the ABI (informally)
set in the past. ObjC structs must be laid out as if
all ivars, including those inherited from superclasses,
were defined at once (i.e
www.eeworm.com/read/365785/2895392
h proto.h
/* Function prototypes. */
#include "timers.h"
/* Structs used in prototypes must be declared as such first. */
struct buf;
struct filp;
struct inode;
struct super_block;
/* cache.c */
_PROTOTYPE
www.eeworm.com/read/362989/2924353
h ip_conntrack_pptp.h
/* PPTP constants and structs */
#ifndef _CONNTRACK_PPTP_H
#define _CONNTRACK_PPTP_H
/* state of the control session */
enum pptp_ctrlsess_state {
PPTP_SESSION_NONE, /* no session present */
PPTP
www.eeworm.com/read/362762/2927368
h proto.h
/* Function prototypes. */
#include "timers.h"
/* Structs used in prototypes must be declared as such first. */
struct buf;
struct filp;
struct inode;
struct super_block;
/* cache.c */
_PROTOTYPE
www.eeworm.com/read/260597/4330699
h ingxd.h
/*
CW: Character Windows
ingxd.h: Graphic Drawing (GSD and GPD)
NOTE: probably missing some GPD related stuff
for Pcode use (unnamed unions/structs) define NOGD_????
*/
/***BEGIN_PUBL
www.eeworm.com/read/254811/4380325
h ingxd.h
/*
CW: Character Windows
ingxd.h: Graphic Drawing (GSD and GPD)
NOTE: probably missing some GPD related stuff
for Pcode use (unnamed unions/structs) define NOGD_????
*/
/***BEGIN_PUBL