代码搜索:structs

找到约 2,696 项符合「structs」的源代码

代码结果 2,696
www.eeworm.com/read/372616/2771287

h ir-common.h

/* * * some common structs and functions to handle infrared remotes via * input layer ... * * (c) 2003 Gerd Knorr [SuSE Labs] * * This program is free software; you can re
www.eeworm.com/read/366702/2871710

c 900121_02.c

// { dg-do assemble } // g++ 1.36.1 bug 900121_02 // Assignment of structs is defined as memberwise assignment, // however g++ (1.36.2) and Cfront 2.0 differ on the definition // of assignment for u
www.eeworm.com/read/351636/3101514

sh bricks_test.sh

# - copy some of the sub-bricks of the default stat file, # storing the history (command), and writing to a new 'f4.nii' # - compare these nifti_image structs if [ $# -lt 2 ] then echo Miss
www.eeworm.com/read/147363/12559978

h dos.h

/*** *dos.h - definitions for MS-DOS interface routines * * Copyright (c) 1985-1997, Microsoft Corporation. All rights reserved. * *Purpose: * Defines the structs and unions used for
www.eeworm.com/read/334564/12587163

ndb or.ndb

NDB006 The number of symbol table entries is: 2 The length of the symbol table is: 24 Index Hierarchy Path ----- -------------- ! &null_hpath& . |LPM_OR:1| The number of name info structs i
www.eeworm.com/read/334090/12640885

h flash_params.h

#ifndef _FLASH_PARAMSH_ #define _FLASH_PARAMSH_ // //Structs // typedef struct _PageInfo { BYTE reserved1; BYTE ECC[3]; BYTE reserved2; BYTE BadBlockFlag; }PageI
www.eeworm.com/read/100135/15883065

c set.c

/* set.c The following is a general-purpose set library originally developed by Hank Dietz and enhanced by Terence Parr to allow dynamic sets. Sets are now structs containing the #words in the s
www.eeworm.com/read/189219/8484664

c client.c

#include "opend.h" #define NALLOC 10 /* #Client structs to alloc/realloc for */ static void client_alloc(void) /* alloc more entries in the client[] array */ { int i; if (client == NULL) cli
www.eeworm.com/read/290325/8489768

h cschema.h

// Notes for contemplated "Pretty good C++ schema system" /* These are some recurring needs in C++ game development: * to initialize hard-coded C++ structures (structs & classes) from a softer dat
www.eeworm.com/read/286246/8780634

cpp winapp.cpp

/* 词法扫描 */ #include "winapp.h" //For Shell #include "getsym.h" //For Core Structs & Function SYMINFO s; //词法分析信息结构 HINSTANCE hinst; //Recent Instance OPENFILENAME ofn; //For Open