代码搜索:structs
找到约 2,696 项符合「structs」的源代码
代码结果 2,696
www.eeworm.com/read/372616/2771287
h ir-common.h
/*
*
* some common structs and functions to handle infrared remotes via
* input layer ...
*
* (c) 2003 Gerd Knorr [SuSE Labs]
*
* This program is free software; you can re
www.eeworm.com/read/366702/2871710
c 900121_02.c
// { dg-do assemble }
// g++ 1.36.1 bug 900121_02
// Assignment of structs is defined as memberwise assignment,
// however g++ (1.36.2) and Cfront 2.0 differ on the definition
// of assignment for u
www.eeworm.com/read/351636/3101514
sh bricks_test.sh
# - copy some of the sub-bricks of the default stat file,
# storing the history (command), and writing to a new 'f4.nii'
# - compare these nifti_image structs
if [ $# -lt 2 ]
then
echo Miss
www.eeworm.com/read/147363/12559978
h dos.h
/***
*dos.h - definitions for MS-DOS interface routines
*
* Copyright (c) 1985-1997, Microsoft Corporation. All rights reserved.
*
*Purpose:
* Defines the structs and unions used for
www.eeworm.com/read/334564/12587163
ndb or.ndb
NDB006
The number of symbol table entries is: 2
The length of the symbol table is: 24
Index Hierarchy Path
----- --------------
! &null_hpath&
. |LPM_OR:1|
The number of name info structs i
www.eeworm.com/read/334090/12640885
h flash_params.h
#ifndef _FLASH_PARAMSH_
#define _FLASH_PARAMSH_
//
//Structs
//
typedef struct _PageInfo
{
BYTE reserved1;
BYTE ECC[3];
BYTE reserved2;
BYTE BadBlockFlag;
}PageI
www.eeworm.com/read/100135/15883065
c set.c
/* set.c
The following is a general-purpose set library originally developed
by Hank Dietz and enhanced by Terence Parr to allow dynamic sets.
Sets are now structs containing the #words in the s
www.eeworm.com/read/189219/8484664
c client.c
#include "opend.h"
#define NALLOC 10 /* #Client structs to alloc/realloc for */
static void
client_alloc(void) /* alloc more entries in the client[] array */
{
int i;
if (client == NULL)
cli
www.eeworm.com/read/290325/8489768
h cschema.h
// Notes for contemplated "Pretty good C++ schema system"
/*
These are some recurring needs in C++ game development:
* to initialize hard-coded C++ structures (structs & classes) from a
softer dat
www.eeworm.com/read/286246/8780634
cpp winapp.cpp
/*
词法扫描
*/
#include "winapp.h" //For Shell
#include "getsym.h" //For Core Structs & Function
SYMINFO s; //词法分析信息结构
HINSTANCE hinst; //Recent Instance
OPENFILENAME ofn; //For Open