代码搜索:stdlib
找到约 10,000 项符合「stdlib」的源代码
代码结果 10,000
www.eeworm.com/read/11175/210036
c sutkshar.c
/* TS = none */
/*
** SUTKSHAR.C -- general shared comp/decompression routines for
** Setup Toolkits. Handles all header manipulation.
*/
#include
#include
www.eeworm.com/read/11175/210039
c sutkdeco.c
/* TS = none */
/*
** SUTKDECO.C -- general decompression routines for
** Setup Toolkits. Handles all header manipulation.
*/
#include
#include
#include
www.eeworm.com/read/11569/230935
c tst_free.c
#include
#include /* for printf */
void tst_free (void) {
void * mbuf;
printf ("Allocating memory\n");
mbuf = malloc (1000);
if (mbuf == NULL)
www.eeworm.com/read/11569/230936
c tst_malloc.c
#include
#include /* for printf */
void tst_malloc (void) {
unsigned char xdata *p;
p = malloc (1000); /* allocate 1000 bytes */
i
www.eeworm.com/read/12865/249962
c divc_thumb.c
/* Optimal divide-by-constant code generator (Thumb version)
Copyright (C) Advanced RISC Machines
*/
#include
#include
#define BANNER "generated by Thumb
www.eeworm.com/read/12870/258395
c divc_thumb.c
/* Optimal divide-by-constant code generator (Thumb version)
Copyright (C) Advanced RISC Machines
*/
#include
#include
#define BANNER "generated by Thumb
www.eeworm.com/read/13912/287393
cpp fvsimage.cpp
// This file contains the implementation for FvsImage class
#ifndef __FVSIMAGE_IMPLEMENTATION__
#define __FVSIMAGE_IMPLEMENTATION__
#include
#include "fvsimage.h"
#include "vector.h"
//
www.eeworm.com/read/14325/327708
h libusb.h
#ifndef __USB_H__
#define __USB_H__
#include
/* 'interface' is defined somewhere in the Windows header files. To avoid */
/* conflicts and compilation errors, this macro is deleted
www.eeworm.com/read/14714/403140
cpp fvsimage.cpp
// This file contains the implementation for FvsImage class
#ifndef __FVSIMAGE_IMPLEMENTATION__
#define __FVSIMAGE_IMPLEMENTATION__
#include
#include "fvsimage.h"
#include "vector.h"
//
www.eeworm.com/read/14735/405463
c testalpha.c
/* Simple program: Fill a colormap with gray and stripe it down the screen,
Then move an alpha valued sprite around the screen.
*/
#include
#include
#include