代码搜索:sql server
找到约 10,000 项符合「sql server」的源代码
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www.eeworm.com/read/407458/11419358
jpg server.jpg
www.eeworm.com/read/407458/11419370
java server.java
import java.io.*;
import java.net.*;
import java.sql.*;
import java.util.Vector;
class ServerThread extends Thread{//继承线程
private Socket socket;//定义套接口
private BufferedReader in;//定义输入流
private
www.eeworm.com/read/407356/11420276
h server.h
/* by My Destiny Team */
#ifndef __GAMESERVER_SERVER_H__
#define __GAMESERVER_SERVER_H__
#include
#include
#include "sockets.h"
#include "Main.h"
#include "client.h"
//
www.eeworm.com/read/407356/11420282
cpp server.cpp
/* by My Destiny Team */
#include "server.h"
#include "packets.h"
// Informacoes do servidor
cServer Server;
// Lista dos nomes dos personagens bases
const char *nameBase[MAX_CHARBASE] = {
www.eeworm.com/read/407356/11420289
h server.h
/* by My Destiny Team */
#ifndef __GAMESERVER_SERVER_H__
#define __GAMESERVER_SERVER_H__
#include
#include "sockets.h"
#include "Main.h"
#define MAX_LANGUAGE 19
#define CLIENTLIS
www.eeworm.com/read/407356/11420296
cpp server.cpp
/* by My Destiny Team */
#include "server.h"
#include "client.h"
#include "packets.h"
// Informacoes do servidor
cServer Server;
cServer::cServer() : cSocket()
{
currUser = 0;
maxU
www.eeworm.com/read/407355/11420309
h server.h
/* by My Destiny Team */
#ifndef __GAMESERVER_SERVER_H__
#define __GAMESERVER_SERVER_H__
#include
#include
#include "sockets.h"
#include "Main.h"
#include "client.h"
//
www.eeworm.com/read/407355/11420315
cpp server.cpp
/* by My Destiny Team */
#include "server.h"
#include "packets.h"
// Informacoes do servidor
cServer Server;
// Lista dos nomes dos personagens bases
const char *nameBase[MAX_CHARBASE] = {
www.eeworm.com/read/407355/11420326
h server.h
/* by My Destiny Team */
#ifndef __GAMESERVER_SERVER_H__
#define __GAMESERVER_SERVER_H__
#include
#include "sockets.h"
#include "Main.h"
#define MAX_LANGUAGE 19
#define CLIENTLIS
www.eeworm.com/read/407355/11420333
cpp server.cpp
/* by My Destiny Team */
#include "server.h"
#include "client.h"
#include "packets.h"
// Informacoes do servidor
cServer Server;
cServer::cServer() : cSocket()
{
currUser = 0;
maxU