代码搜索:sql server

找到约 10,000 项符合「sql server」的源代码

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cpp server.cpp

// server.cpp,v 1.8 2000/03/19 20:09:22 jcej Exp /* We try to keep main() very simple. One of the ways we do that is to push much of the complicated stuff into worker objects. In this cas
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server makefile.server

# Makefile.server,v 1.2 1998/10/22 23:59:04 jcej Exp #---------------------------------------------------------------------------- # Local macros #----------------------------------------------
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cpp server.cpp

// server.cpp,v 1.5 1999/09/22 03:13:55 jcej Exp #include "Server_i.h" #include "ace/Select_Reactor.h" // A signal handler that will close the server object extern "C" void handler (int) {
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cpp server.cpp

// server.cpp,v 1.6 1999/09/22 03:13:29 jcej Exp /* Include the header file where our client acceptor is defined. */ #include "ace/Reactor.h" /* For simplicity, we create our reactor in the gl
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cpp server.cpp

// server.cpp,v 1.4 2000/11/27 17:56:44 othman Exp #include "mmap.h" #include "ace/Log_Msg.h" int main (int, char *[]) { /* The default behavior of the memory map wrap
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cpp server.cpp

// server.cpp,v 1.6 1999/12/09 21:56:36 nanbor Exp /* I've hidden the details in an Allocator class declared in mpool.h We'll come to that a little later. */ #include "mpool.h" #if def
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cpp server.cpp

// server.cpp,v 1.7 2000/03/19 20:09:23 jcej Exp /* We try to keep main() very simple. One of the ways we do that is to push much of the complicated stuff into worker objects. In this cas
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cpp server.cpp

// server.cpp,v 1.7 2000/11/27 17:56:44 othman Exp /* The client and server both need to know the shared memory key and size. To prevent headaches, I've put those into a header they both
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mpb server.mpb

project(server) : taoexe { depends += PortableServer exename = server libs += TAO_PortableServer }
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cpp server.cpp

// Server.cpp,v 1.2 2001/12/26 15:46:24 schmidt Exp #include "ace/Get_Opt.h" #if (ACE_NTRACE != 1) #include "ace/Trace.h" #endif /* (ACE_NTRACE != 1) */ #include "JAWS/Server.h" #include "