代码搜索:speaks
找到约 17 项符合「speaks」的源代码
代码结果 17
www.eeworm.com/read/175226/9555232
cpp listr302.cpp
#include
using namespace std;
class Animal
{
public:
virtual void Speak()
{ cout
www.eeworm.com/read/175226/9555236
cpp listr303.cpp
#include
using namespace std;
class Animal
{
public:
virtual void Speak() { cout
www.eeworm.com/read/253866/12181546
cpp listr302.cpp
#include
using namespace std;
class Animal
{
public:
virtual void Speak()
{ cout
www.eeworm.com/read/253866/12181551
cpp listr303.cpp
#include
using namespace std;
class Animal
{
public:
virtual void Speak() { cout
www.eeworm.com/read/275831/10794239
00 - introduction
class Frog
def initialize(name)
@name = name
end
def speak
# It's a well-known fact that only frogs with long names start out
# speaking English.
@speaks_english ||= @name.s
www.eeworm.com/read/136959/13351102
txt cmtconvr.txt
This is the new C++ release of my comment utilities, a C version of which was
already in a previous SNIPPETS release. There is not much documentation -- I
hope the code speaks for itself.
The "heart"
www.eeworm.com/read/192391/5157130
lua castle01.lua
loadMappy( "castle_room01.pms", "castle_in.tga" )
setStartBlock( 3, 12 )
addSpriteTrigger( "", 2, 11, "adventurer" )
addScreenTrigger( "", 2, 11, "adventurer_speaks" )
addLevelTrigger( "", 4,
www.eeworm.com/read/192080/5160029
lua castle01.lua
loadMappy( "castle_room01.pms", "castle_in.tga" )
setStartBlock( 3, 12 )
addSpriteTrigger( "", 2, 11, "adventurer" )
addScreenTrigger( "", 2, 11, "adventurer_speaks" )
addLevelTrigger( "", 4,
www.eeworm.com/read/480368/6672974
m speak.m
function Speak( text )
% This function converts text into speech.
% You can enter any form of text (less than 512 characters per line) into
% this function and it speaks it all.
%
% Note: It requ
www.eeworm.com/read/144124/12812034
c rfc931.c
/*
* rfc931() speaks a common subset of the RFC 931, AUTH, TAP, IDENT and RFC
* 1413 protocols. It queries an RFC 931 etc. compatible daemon on a remote
* host to look up the owner of a connect