代码搜索:smooth
找到约 1,485 项符合「smooth」的源代码
代码结果 1,485
www.eeworm.com/read/474238/1394963
win makefile.win
# Makefile for Win32
!include
TOP = ../../..
SRCS = smooth.c
!include "$(TOP)/glutwin32.mak"
trackball.c: ..\..\examples\trackball.c
-del /f trackball.c
copy ..\..\exampl
www.eeworm.com/read/392021/8366936
m logsmooth.m
function [f,p] = logsmooth(X,inBin,nbin,n)
% function [f,p] = logsmooth(X,inBin,nbin,n=3)
% Smooth the fft, X, and convert it to dB.
% Use nbin(8) bins from 0 to 3*inBin,
% thereafter increase bin si
www.eeworm.com/read/182900/9186763
m logsmooth.m
function [f,p] = logsmooth(X,inBin,nbin,n)
% function [f,p] = logsmooth(X,inBin,nbin,n=3)
% Smooth the fft, X, and convert it to dB.
% Use nbin(8) bins from 0 to 3*inBin,
% thereafter increase bin si
www.eeworm.com/read/418151/10964347
m logsmooth.m
function [f,p] = logsmooth(X,inBin,nbin,n)
% function [f,p] = logsmooth(X,inBin,nbin,n=3)
% Smooth the fft, X, and convert it to dB.
% Use nbin(8) bins from 0 to 3*inBin,
% thereafter increase bin si
www.eeworm.com/read/333524/12677494
m logsmooth.m
function [f,p] = logsmooth(X,inBin,nbin,n)
% function [f,p] = logsmooth(X,inBin,nbin,n=3)
% Smooth the fft, X, and convert it to dB.
% Use nbin(8) bins from 0 to 3*inBin,
% thereafter increase bin si
www.eeworm.com/read/261520/11639328
cpp demo8_11_16b.cpp
// DEMO8_11_16b.CPP - Smooth scrolling demo
// 16-bit version
// make certain to include the T3DLIB1.CPP source file!
// and this is a windowed demo, so you MUST be in 16-bit mode
// INCLUDES
www.eeworm.com/read/122711/14671973
cpp demo8_11_16b.cpp
// DEMO8_11_16b.CPP - Smooth scrolling demo
// 16-bit version
// make certain to include the T3DLIB1.CPP source file!
// and this is a windowed demo, so you MUST be in 16-bit mode
// INCLUDES
www.eeworm.com/read/208487/15246490
m nonsmoothfcn.m
function [f, g] = nonSmoothFcn(x)
%NONSMOOTHFCN is a non-smooth objective function
for i = 1:size(x,1)
if x(i,1) < -7
f(i) = (x(i,1))^2 + (x(i,2))^2 ;
elseif x(i,1) < -3
www.eeworm.com/read/269167/11107598
cpp simpengine.cpp
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include "simpengine.h"
void CSimpEngine::OnPrepare()
{
glEnable(GL_DEPTH_TEST);
glEnable(GL_SMOOTH);
glClear(GL_COLOR_BUFFER_BIT | G