代码搜索:smooth

找到约 1,485 项符合「smooth」的源代码

代码结果 1,485
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win makefile.win

# Makefile for Win32 !include TOP = ../../.. SRCS = smooth.c !include "$(TOP)/glutwin32.mak" trackball.c: ..\..\examples\trackball.c -del /f trackball.c copy ..\..\exampl
www.eeworm.com/read/392021/8366936

m logsmooth.m

function [f,p] = logsmooth(X,inBin,nbin,n) % function [f,p] = logsmooth(X,inBin,nbin,n=3) % Smooth the fft, X, and convert it to dB. % Use nbin(8) bins from 0 to 3*inBin, % thereafter increase bin si
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m logsmooth.m

function [f,p] = logsmooth(X,inBin,nbin,n) % function [f,p] = logsmooth(X,inBin,nbin,n=3) % Smooth the fft, X, and convert it to dB. % Use nbin(8) bins from 0 to 3*inBin, % thereafter increase bin si
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m logsmooth.m

function [f,p] = logsmooth(X,inBin,nbin,n) % function [f,p] = logsmooth(X,inBin,nbin,n=3) % Smooth the fft, X, and convert it to dB. % Use nbin(8) bins from 0 to 3*inBin, % thereafter increase bin si
www.eeworm.com/read/333524/12677494

m logsmooth.m

function [f,p] = logsmooth(X,inBin,nbin,n) % function [f,p] = logsmooth(X,inBin,nbin,n=3) % Smooth the fft, X, and convert it to dB. % Use nbin(8) bins from 0 to 3*inBin, % thereafter increase bin si
www.eeworm.com/read/261520/11639328

cpp demo8_11_16b.cpp

// DEMO8_11_16b.CPP - Smooth scrolling demo // 16-bit version // make certain to include the T3DLIB1.CPP source file! // and this is a windowed demo, so you MUST be in 16-bit mode // INCLUDES
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cpp demo8_11_16b.cpp

// DEMO8_11_16b.CPP - Smooth scrolling demo // 16-bit version // make certain to include the T3DLIB1.CPP source file! // and this is a windowed demo, so you MUST be in 16-bit mode // INCLUDES
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m nonsmoothfcn.m

function [f, g] = nonSmoothFcn(x) %NONSMOOTHFCN is a non-smooth objective function for i = 1:size(x,1) if x(i,1) < -7 f(i) = (x(i,1))^2 + (x(i,2))^2 ; elseif x(i,1) < -3
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makeinc

#/bin/sh rm -f gsac_help.h cat > j
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cpp simpengine.cpp

#define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN #include "simpengine.h" void CSimpEngine::OnPrepare() { glEnable(GL_DEPTH_TEST); glEnable(GL_SMOOTH); glClear(GL_COLOR_BUFFER_BIT | G