代码搜索:simulating

找到约 328 项符合「simulating」的源代码

代码结果 328
www.eeworm.com/read/263812/11340213

frm frmrolldice.frm

VERSION 5.00 Begin VB.Form frmRollDice Caption = "Fig. 6.21: Simulating rolling six-sided dice" ClientHeight = 4980 ClientLeft = 2565 ClientTop = 1425
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frm frmrolldice.frm

VERSION 5.00 Begin VB.Form frmRollDice Caption = "Fig. 6.18: Simulating rolling six-sided dice" ClientHeight = 4980 ClientLeft = 2565 ClientTop = 1425
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frm frmrolldice.frm

VERSION 5.00 Begin VB.Form frmRollDice Caption = "Fig. 6.16: Simulating rolling six-sided dice" ClientHeight = 3690 ClientLeft = 2565 ClientTop = 1425
www.eeworm.com/read/214672/15092266

h mipssim.h

// mipssim.h // Internal data structures for simulating the MIPS instruction set. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of
www.eeworm.com/read/491809/1187545

h mipssim.h

// mipssim.h // Internal data structures for simulating the MIPS instruction set. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of
www.eeworm.com/read/467516/1500303

as simulation.as

package flare.physics { import flash.geom.Rectangle; /** * A physical simulation involving particles, springs, and forces. * Useful for simulating a range of physical effects or layouts.
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as springforce.as

package flare.physics { /** * Force simulating a spring force between two particles. This force * iterates over each Spring instance in a simulation and * computes the spring
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as gravityforce.as

package flare.physics { /** * Force simulating a global gravitational pull on Particle instances. */ public class GravityForce implements IForce { private var _gx:Number; private va
www.eeworm.com/read/392996/8316289

h mipssim.h

// mipssim.h // Internal data structures for simulating the MIPS instruction set. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of
www.eeworm.com/read/235522/14065559

h mipssim.h

// mipssim.h // Internal data structures for simulating the MIPS instruction set. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of