代码搜索:simulate

找到约 2,241 项符合「simulate」的源代码

代码结果 2,241
www.eeworm.com/read/405215/11469119

m ber_test.m

% Simulate and plot BER for each mode % Set payload error meter to stop simulation after 100 errors % Turn off instrumentation % Clear results clear results; % Define model modelname='WiFi'
www.eeworm.com/read/403826/11508960

m heed.m

NodeNums = 1000; % the num of node AreaR = 2000 ; % the area of simulate NodeTranR=10; % the transit Radius Elec=50 * 10^(-9); % Eamp=100*10^(-12); Bx=0; % The Postion of Baseation By=Ar
www.eeworm.com/read/345593/11807194

pas unit1.pas

{: Verlet cloth simulation and verlet constraints controlled by an actor's skeleton. Verlet physics is used to simulate a cloth-like effect on a mesh. In this demo, the cape mesh i
www.eeworm.com/read/258442/11863032

txt readme.txt

This programm can be used to simulate packet loss on RTP files. The C random number generator is used for selecting the packets. The random number generator is not initialized befur usage. Therefo
www.eeworm.com/read/230630/14280540

m rayleigh_fading.m

% Program to simulate Rayleigh fading using a p-th order autoregressive model AR(p) according to % Baddour's work: "Autoregressive modeling for fading channel simulation", IEEE Transaction on Wirele
www.eeworm.com/read/222447/14689488

ctl material-dispersion.ctl

; Material dispersion example, from the Meep tutorial. Here, we simply ; simulate homogenous space filled with a dispersive material, and compute ; its modes as a function of wavevector k. Since ome
www.eeworm.com/read/218704/14910000

m heed.m

NodeNums = 1000; % the num of node AreaR = 2000 ; % the area of simulate NodeTranR=10; % the transit Radius Elec=50 * 10^(-9); % Eamp=100*10^(-12); Bx=0; % The Postion of Baseation By=Ar
www.eeworm.com/read/218704/14910002

m leach.m

NodeNums = 100; % the num of node AreaR = 100 ; % the area of simulate NodeTranR=10; % the transit Radius Elec=50 * 10^(-9); % Eamp=100*10^(-12); Bx=50; % The Postion of Baseation By=175
www.eeworm.com/read/214672/15092254

cc disk.cc

// disk.cc // Routines to simulate a physical disk device; reading and writing // to the disk is simulated as reading and writing to a UNIX file. // See disk.h for details about the behavior of disks
www.eeworm.com/read/214672/15092271

h console.h

// console.h // Data structures to simulate the behavior of a terminal // I/O device. A terminal has two parts -- a keyboard input, // and a display output, each of which produces/accepts // charac