代码搜索:rendering

找到约 3,212 项符合「rendering」的源代码

代码结果 3,212
www.eeworm.com/read/298327/3867927

h genericparticleprojectile.h

#ifndef __GENERIC_PARTICLE_PROJECTILE_H__ #define __GENERIC_PARTICLE_PROJECTILE_H__ #include "Sim/Projectiles/Projectile.h" #include "Rendering/Textures/TextureAtlas.h" class CColorMap; class
www.eeworm.com/read/448504/1688432

java gamescreen.java

/** * The central game control class managing: rendering, cycling of world (which * includes actors) and other game state. */ import com.nokia.mid.ui.FullCanvas; import javax.microedition.lc
www.eeworm.com/read/448504/1688598

java gamescreen.java

/** * The central game control class managing: rendering, cycling of world (which * includes actors) and other game state. */ import com.nokia.mid.ui.FullCanvas; import javax.microedition.lc
www.eeworm.com/read/440906/1784059

java accessibleicon.java

/* AccessibleIcon.java -- aids in accessibly rendering icons Copyright (C) 2002 Free Software Foundation, Inc. This file is part of GNU Classpath. GNU Classpath is free software; you can redistri
www.eeworm.com/read/427686/1968010

java world.java

package bb; import java.util.*; import java.awt.*; import java.awt.geom.*; /* This class maintains the physical world model, handles world rendering and also manages the updates of the agen
www.eeworm.com/read/414969/2138479

h render.h

/* $Id: render.h,v 1.17 2002/10/12 14:46:34 micahjd Exp $ * * render.h - data structures and functions for rendering and manipulating * gropnodes (Graphics Operation nodes) * * PicoGUI
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makefile

# # This makefile can be used to build a Win32 application under Cygwin # include ../../../Makefile.in.$(shell uname) PROGNAME=component_rendering OUTNAME=$(PROGNAME) PLATFORM=win32 CXXFLAGS= $(AGG
www.eeworm.com/read/408377/2251463

java helloworldawtgl.java

import com.threed.jpct.*; import javax.swing.*; import java.awt.*; /** * A simple HelloWorld using the AWTGL-Renderer and rendering into a frame. * @author EgonOlsen * */ public class H
www.eeworm.com/read/382408/2637346

fx water.fx

// Water rendering. // // Outputs color into RT0, (fake) normal/Z into RT1. // Water just gets a projected reflection texture, that is perturbed by // a blend of two scrolling generic "wave" tex
www.eeworm.com/read/379466/2673669

java gamescreen.java

/** * The central game control class managing: rendering, cycling of world (which * includes actors) and other game state. */ import com.nokia.mid.ui.FullCanvas; import javax.microedition.lc