代码搜索:rendering
找到约 3,212 项符合「rendering」的源代码
代码结果 3,212
www.eeworm.com/read/298327/3867927
h genericparticleprojectile.h
#ifndef __GENERIC_PARTICLE_PROJECTILE_H__
#define __GENERIC_PARTICLE_PROJECTILE_H__
#include "Sim/Projectiles/Projectile.h"
#include "Rendering/Textures/TextureAtlas.h"
class CColorMap;
class
www.eeworm.com/read/448504/1688432
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
import com.nokia.mid.ui.FullCanvas;
import javax.microedition.lc
www.eeworm.com/read/448504/1688598
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
import com.nokia.mid.ui.FullCanvas;
import javax.microedition.lc
www.eeworm.com/read/440906/1784059
java accessibleicon.java
/* AccessibleIcon.java -- aids in accessibly rendering icons
Copyright (C) 2002 Free Software Foundation, Inc.
This file is part of GNU Classpath.
GNU Classpath is free software; you can redistri
www.eeworm.com/read/427686/1968010
java world.java
package bb;
import java.util.*;
import java.awt.*;
import java.awt.geom.*;
/*
This class maintains the physical world model, handles world rendering and
also manages the updates of the agen
www.eeworm.com/read/414969/2138479
h render.h
/* $Id: render.h,v 1.17 2002/10/12 14:46:34 micahjd Exp $
*
* render.h - data structures and functions for rendering and manipulating
* gropnodes (Graphics Operation nodes)
*
* PicoGUI
www.eeworm.com/read/409190/2237641
makefile
#
# This makefile can be used to build a Win32 application under Cygwin
#
include ../../../Makefile.in.$(shell uname)
PROGNAME=component_rendering
OUTNAME=$(PROGNAME)
PLATFORM=win32
CXXFLAGS= $(AGG
www.eeworm.com/read/408377/2251463
java helloworldawtgl.java
import com.threed.jpct.*;
import javax.swing.*;
import java.awt.*;
/**
* A simple HelloWorld using the AWTGL-Renderer and rendering into a frame.
* @author EgonOlsen
*
*/
public class H
www.eeworm.com/read/382408/2637346
fx water.fx
// Water rendering.
//
// Outputs color into RT0, (fake) normal/Z into RT1.
// Water just gets a projected reflection texture, that is perturbed by
// a blend of two scrolling generic "wave" tex
www.eeworm.com/read/379466/2673669
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
import com.nokia.mid.ui.FullCanvas;
import javax.microedition.lc