代码搜索:rendering
找到约 3,212 项符合「rendering」的源代码
代码结果 3,212
www.eeworm.com/read/405149/2295050
h pango-renderer.h
/* Pango
* pango-renderer.h: Base class for rendering
*
* Copyright (C) 2004, Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the G
www.eeworm.com/read/396640/2408961
svn-base base_pixmap.h.svn-base
/* TODO: move this into draw module */
/*
pixmaps have n components per pixel. the first is always alpha.
premultiplied alpha when rendering, but non-premultiplied for colorspace
conversions and resca
www.eeworm.com/read/396640/2408990
h base_pixmap.h
/* TODO: move this into draw module */
/*
pixmaps have n components per pixel. the first is always alpha.
premultiplied alpha when rendering, but non-premultiplied for colorspace
conversions and resca
www.eeworm.com/read/392525/2496072
java treerenderer.java
/*
* TreeRenderer.java - The Tree Rendering
* Copyright (C) 2003 Alexandre THOMAS
* alexthomas@free.fr
* http://helpgui.sourceforge.net
*
* This program is free software; you can redistribute it
www.eeworm.com/read/389864/2534955
rb rcssmonitor3d-kerosin.rb
#
# rcssmonitor3D-kerosin.rb
#
# setup spark rendering support
sparkSetupRendering()
# create a default camera
sparkAddFPSCamera(
$scenePath+'camera',
x = 0,
y = -40,
z = 5,
m
www.eeworm.com/read/383473/2616789
java treerenderer.java
/*
* TreeRenderer.java - The Tree Rendering
* Copyright (C) 2003 Alexandre THOMAS
* alexthomas@free.fr
* http://helpgui.sourceforge.net
*
* This program is free software; you can redistribute it
www.eeworm.com/read/382408/2637356
fx waternormalzonly.fx
// Water rendering.
// Fallback for non-MRT cards. Normal/Z only part.
//
// Versions: vs1.1, ps1.1
#include "_shared.fx"
// ----------------------------------------------------------------
www.eeworm.com/read/379466/2673705
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
//#ifdef nokia
//# import com.nokia.mid.ui.FullCanvas;
//#endif
www.eeworm.com/read/379466/2673723
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
//#ifdef nokia
//# import com.nokia.mid.ui.FullCanvas;
//#endif
www.eeworm.com/read/366879/2858801
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
//#ifdef nokia
//# import com.nokia.mid.ui.FullCanvas;
//#endif