代码搜索:rendering
找到约 3,212 项符合「rendering」的源代码
代码结果 3,212
www.eeworm.com/read/211187/4945539
h renderer_dev.h
/*
* GPAC - Multimedia Framework C SDK
*
* Copyright (c) Jean Le Feuvre 2000-2005
* All rights reserved
*
* This file is part of GPAC / Scene Rendering sub-project
*
* GPAC
www.eeworm.com/read/208214/4994912
m node_init.m
function node_init(args)
% Global variables used for the rendering
global xPos yPos pingPeriod visitPoints
% Name of the node
nodeID = args;
% Initialize TrueTime kernel
ttInitKernel(2, 2, 'prioFP'
www.eeworm.com/read/195013/5118662
h rrm.h
/*
* SGI Rendering Resource Manager API (?).
*
* written by Miguel de Icaza (miguel@nuclecu.unam.mx)
*
* Ok, even if SGI choosed to do mmap trough ioctls, their
* kernel support for virtualizing
www.eeworm.com/read/195013/5118824
h rrm.h
/*
* SGI Rendering Resource Manager API (?).
*
* written by Miguel de Icaza (miguel@nuclecu.unam.mx)
*
* Ok, even if SGI choosed to do mmap trough ioctls, their
* kernel support for virtualizing
www.eeworm.com/read/179911/5297613
h rrm.h
/*
* SGI Rendering Resource Manager API (?).
*
* written by Miguel de Icaza (miguel@nuclecu.unam.mx)
*
* Ok, even if SGI choosed to do mmap trough ioctls, their
* kernel support for virtualizing
www.eeworm.com/read/177052/5333224
cs printfield.cs
// PrintField.cs - Main form for PrintField program, which
// demonstrates printing with rendering provided by the
// PrintCF product from Field Software, Inc.
// http://www.fieldsoftware.com/Prin
www.eeworm.com/read/177052/5333225
cs printjob_field.cs
// PrintJob_Field.cs - Print job handler for PrintField program,
// which demonstrates printing with rendering provided by the
// PrintCF product from Field Software, Inc.
// http://www.fieldsoftw
www.eeworm.com/read/168695/5440943
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
//#ifdef nokia
//# import com.nokia.mid.ui.FullCanvas;
//#endif
www.eeworm.com/read/168695/5440961
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
//#ifdef nokia
//# import com.nokia.mid.ui.FullCanvas;
//#endif
www.eeworm.com/read/168425/5447029
java gamescreen.java
/**
* The central game control class managing: rendering, cycling of world (which
* includes actors) and other game state.
*/
//#ifdef nokia
//# import com.nokia.mid.ui.FullCanvas;
//#endif