代码搜索:re2
找到约 42 项符合「re2」的源代码
代码结果 42
www.eeworm.com/read/311879/13623064
m s1_3.m
clear all;
D1=220*2^(5/12);
F=220*2^(8/12);
G=220*2^(10/12);
C=440*2^(3/12);
D=440*2^(5/12);
t2=[0:1/8000:1]; %1/8000是采样频率
t4=[0:1/8000:0.5];
t8=[0:1/8000:0.25];
%衰减包络
e2=1.2*exp(
www.eeworm.com/read/311879/13623066
m s1_1.m
clear all;
D1=220*2^(5/12);
F=220*2^(8/12);
G=220*2^(10/12);
C=440*2^(3/12);
D=440*2^(5/12);
t2=[0:1/8000:1]; %1/8000是采样频率
t4=[0:1/8000:0.5];
t8=[0:1/8000:0.25];
so4=sin(2*pi*C*t4)
www.eeworm.com/read/311879/13623074
m s1_2.m
clear all;
D1=220*2^(5/12);
F=220*2^(8/12);
G=220*2^(10/12);
C=440*2^(3/12);
D=440*2^(5/12);
t2=[0:1/8000:1]; %1/8000是采样频率
t4=[0:1/8000:0.5];
t8=[0:1/8000:0.25];
%衰减包络
e2=1.2*exp(
www.eeworm.com/read/385570/8798814
m fftdaima.m
load woke.txt;
l_s=length(woke);
n=ceil(l_s/2);
for i=1:l_s
t1(i)=woke(i,1);
f1(i)=woke(i,2);
end
%自己设置采样频率(这里认为500)
Fs=500;
subplot(2,1,1);
plot(t1,f1);
ylabel('原始图');
www.eeworm.com/read/252451/12281887
m fft.m
load woke.txt;
l_s=length(woke);
n=ceil(l_s/2);
for i=1:l_s
t1(i)=woke(i,1);
f1(i)=woke(i,2);
end
%自己设置采样频率(这里认为500)
Fs=500;
subplot(2,1,1);
plot(t1,f1);
ylabel('原始图');
www.eeworm.com/read/205632/5023781
batch mif-to-fm.batch
Open /usr/re2/satsa/ws/doc/xmlbook_spec/mif/Spec_titlepage.mif
Open /usr/re2/satsa/ws/doc/xmlbook_spec/mif/template-roman.mif
ImportFormats pflcvrtxkmd /usr/re2/satsa/ws/doc/xmlbook_spec/mif/Spec_ti
www.eeworm.com/read/209211/4982600
h grep.h
#include
#include
#include
#ifndef EXTERN
#define EXTERN extern
#endif
typedef struct Re Re;
typedef struct Re2 Re2;
typedef struct State State;
struct State
{
int count;
i
www.eeworm.com/read/270855/11023918
c aa.c
#include
#define uchar unsigned char
#define uint unsigned int
void TXdata(uchar m);
__CONFIG(0x3f3a);
void interrupt mscom(void)
{ uchar m;
RE2=!RE2;
if(RCIF)
{ RE1!=R
www.eeworm.com/read/368951/9671284
h main.h
#ifndef MAIN_H_
#define MAIN_H_
// =========================================================
// DECLARATIONS
// =========================================================
#define MODE2 RE2
#def