代码搜索:queue
找到约 10,000 项符合「queue」的源代码
代码结果 10,000
www.eeworm.com/read/404433/11485393
h queue.h
#if !defined(_QUEUE_H_)
#define _QUEUE_H_
//template
class AFX_EXT_CLASS CQueue
{
protected:
struct CNode
{
union Data
{
float data;
int number;
};
Data val
www.eeworm.com/read/404433/11485404
cpp queue.cpp
#include "stdafx.h"
#include "Queue.h"
#include "afxtempl.h"
CQueue::CQueue()
{
pHead=NULL;
}
CQueue::CQueue(int n)
{
if(n==0) return;
pHead=NULL;
pHead=new CNode;
pNext=pHead
www.eeworm.com/read/404433/11485410
h queue.h
#if !defined(_QUEUE_H_)
#define _QUEUE_H_
//template
class CQueue
{
protected:
struct CNode
{
union Data
{
float data;
int number;
};
Data value;
CNode*
www.eeworm.com/read/404433/11485420
cpp queue.cpp
#include "stdafx.h"
#include "Queue.h"
#include "afxtempl.h"
CQueue::CQueue()
{
pHead=NULL;
}
CQueue::CQueue(int n)
{
if(n==0) return;
pHead=NULL;
pHead=new CNode;
pNext=pHead
www.eeworm.com/read/404326/11487462
h queue.h
/**************************************************************************
* queue.h
* 定义队列类,用广度优先的open表
**************************************************************************/
class Queu
www.eeworm.com/read/404076/11491988
h queue.h
typedef int ElementType;
/* START: fig3_57.txt */
#ifndef _Queue_h
#define _Queue_h
struct QueueRecord;
typedef struct QueueRecord *Queue;
int IsEmpty
www.eeworm.com/read/404076/11492002
c queue.c
#include "queue.h"
#include "fatal.h"
#include
#define MinQueueSize ( 5 )
struct QueueRecord
{
int Capacity;
int Fr
www.eeworm.com/read/403950/11496086
h queue.h
// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// Queue.h
// This file holds the two queue implementations.
www.eeworm.com/read/403950/11496116
h queue.h
// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// Queue.h
// This file holds the two queue implementations.
www.eeworm.com/read/403950/11496247
h queue.h
// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// Queue.h
// This file holds the two queue implementations.