代码搜索:qapplication

找到约 2,601 项符合「qapplication」的源代码

代码结果 2,601
www.eeworm.com/read/424424/10450979

cpp main.cpp

#include #include "regexpwindow.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); RegExpWindow window; window.show(); return app.exec(); }
www.eeworm.com/read/424424/10451026

cpp main.cpp

#include #include "coordinatesetter.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); QList coordinates; coordinates
www.eeworm.com/read/424424/10451044

cpp main.cpp

#include #include "directoryviewer.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); DirectoryViewer directoryViewer; directoryViewer.show(); return
www.eeworm.com/read/424424/10451086

cpp main.cpp

#include #include "trackeditor.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); QList tracks; tracks
www.eeworm.com/read/424424/10451105

cpp main.cpp

#include #include "colornamesdialog.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); ColorNamesDialog dialog; dialog.show(); return app.exec(); }
www.eeworm.com/read/424424/10451123

cpp main.cpp

#include #include #include #include "citymodel.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); QStringList cities; cities
www.eeworm.com/read/424424/10451194

cpp main.cpp

#include #include "flowchartsymbolpicker.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); QMap symbolMap; symbolMap.insert(132, QObject::
www.eeworm.com/read/424424/10451239

cpp main.cpp

#include #include "projectdialog.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); ProjectDialog dialog; dialog.show(); return app.exec(); }
www.eeworm.com/read/424424/10451271

cpp main.cpp

#include #include "convertdialog.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); ConvertDialog dialog; dialog.show(); return app.exec(); }
www.eeworm.com/read/424424/10451432

cpp main.cpp

#include #include "playerwindow.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); PlayerWindow playerWin; playerWin.show(); return app.exec(); }