代码搜索:pointers

找到约 4,056 项符合「pointers」的源代码

代码结果 4,056
www.eeworm.com/read/419693/10844798

output completewinnertree.output

Enter number of players, >= 2 Enter player values The winner tree is number of players = 10 lowExt = 4 offset = 15 complete winner tree pointers are 10 3 10 3 5 8 10 1 3 Changed player 2 to ze
www.eeworm.com/read/272848/10940826

h skipnode.h

// node type used in skip lists // node with a next and element field; element is a pair // next is a 1D array of pointers #ifndef skipNode_ #define skipNode_ template
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h binnode.h

// struct used by bipartite cover #ifndef binNode_ #define binNode_ struct binNode { int left, right; // pointers to left and right nodes }; #endif
www.eeworm.com/read/272848/10941011

output completewinnertree.output

Enter number of players, >= 2 Enter player values The winner tree is number of players = 10 lowExt = 4 offset = 15 complete winner tree pointers are 10 3 10 3 5 8 10 1 3 Changed player 2 to ze
www.eeworm.com/read/271450/10994587

cpp pmem.cpp

//: C11:Pmem.cpp // From Thinking in C++, 2nd Edition // Available at http://www.BruceEckel.com // (c) Bruce Eckel 1999 // Copyright notice in Copyright.txt // Pointers to members class
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m mxx.m

function mxx(varargin) % MXX Compile specified function in pointers library. % % MXX F1 F2 ... FN compiles c functions F1, F2, ..., FN % % See also MEXME % Copyright 2004 Nikolai Yu.
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m display.m

function display(p) % DISPLAY Display function for pointers. % Copyright 2004 Nikolai Yu. Zolotykh disp(' '); disp([inputname(1),' = (pointer)']); disp(' '); if (p == 0) d
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m mexme.m

function mexme % MEXME Installation procedure for pointers library. % % MEXME compile all c functions in pointers library % % See also MXX % Copyright 2004 Nikolai Yu. Zolotykh c
www.eeworm.com/read/219035/7147266

m pointer.m

% POINTER constructor for pointer objects. % % P = POINTER create pointer P % % B = POINTER(A) create pointer B equal to pointer A % It is equivalent to B = A % % P = POINTER(S) cre
www.eeworm.com/read/459616/7270342

h skipnode.h

#ifndef SkipNode_ #define SkipNode_ template class SkipList; template class SkipNode { friend SkipList; private: SkipNode(int size) {li