代码搜索:pointers
找到约 4,056 项符合「pointers」的源代码
代码结果 4,056
www.eeworm.com/read/233448/4684723
c fnptr-by-value-1_main.c
/* Test passing function pointers. */
extern void fnptr_by_value_1_x (void);
extern void exit (int);
int fails;
int
main ()
{
fnptr_by_value_1_x ();
exit (0);
}
www.eeworm.com/read/229812/4739111
c except03.c
#include "fail.h"
// 94/08/05 -- J.W.Welch -- disabled for medium model (need to upgrade
// typesig for function pointers)
#include
#include
int
www.eeworm.com/read/229812/4752967
asm intasm.asm
; INTASM.ASM
; Demonstrates calling interrupt not natively supported by CauseWay
; that uses segment:offset pointers.
; Assembly language version, C version is INTC.C
.MODEL MEDIUM
.STACK 400H
www.eeworm.com/read/209559/4960104
debug kconfig.debug
menu "Kernel hacking"
source "lib/Kconfig.debug"
# RMK wants arm kernels compiled with frame pointers so hardwire this to y.
# If you know what you are doing and are willing to live without stack
#
www.eeworm.com/read/209559/4960913
debug kconfig.debug
menu "Kernel hacking"
source "lib/Kconfig.debug"
# RMK wants arm kernels compiled with frame pointers so hardwire this to y.
# If you know what you are doing and are willing to live without stack
#
www.eeworm.com/read/201007/5061753
svn-base resample.c.svn-base
// a52_resample_init should find the requested converter (from type flags ->
// given number of channels) and set up some function pointers...
// a52_resample() should do the conversion.
#include "
www.eeworm.com/read/195280/5113648
i playerc.i
%module playerc
%{
#include "playerc.h"
%}
%include "typemaps.i"
// Special rules for functions that return multiple results via pointers
// For playerc_simulation_get_pose2d()
%apply double *OUT
www.eeworm.com/read/191809/5161981
s exprbug.s
.space $TEXT$
.subspa $CODE$
.align 8
.export icode,data
icode:
.proc
.callinfo frame=0,no_calls
.entry
bv,n 0(2)
.exit
nop
.procend
;
; FIRST, argv array of pointers to a
www.eeworm.com/read/190682/5171296
s exprbug.s
.space $TEXT$
.subspa $CODE$
.align 8
.export icode,data
icode:
.proc
.callinfo frame=0,no_calls
.entry
bv,n 0(2)
.exit
nop
.procend
;
; FIRST, argv array of pointers to a
www.eeworm.com/read/190666/5174287
c koenig5.c
// To find function pointers in Koenig lookup is ok as long as we only find one.
namespace A{
void foo(); // ERROR -
struct X{};
void (*bar)(X*)=0;
}
using A::X;
void (*foo)(X*)=0;