代码搜索:pointers

找到约 4,056 项符合「pointers」的源代码

代码结果 4,056
www.eeworm.com/read/340665/3273974

c pmf6.c

// Test that we only call f once and that pointers to different subobjects // compare as different. struct A { void f() { } }; struct B: public A { }; struct C: public A { }; struct D : public B, pub
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c ptrmem9.c

// Test that const-correctness is observed when using pointers-to-members. struct A { int f () { return 1; } int f () const { return 0; } }; struct B { A a; B() { } }; int main () { A B::
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c template6.c

// PRMS Id: 4656 // Testcase for use of member pointers in template resolution template class A { public: A() : a(1) {} T a; }; template int foo (T A::*p) { return 0;
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h gif_data.h

#define RIGHT_SHIFT(x,shft) ((x) >> (shft)) #define METHODDEF static /* a function called through method pointers */ #define LOCAL static /* a function used only in its module */ #define GLOBAL
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cpp 180.cpp

#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 180 void NES_mapper180::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3);
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cpp 095.cpp

#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 95 void NES_mapper95::Reset() { regs[0] = 0x00; // set CPU bank pointers prg0 =
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cpp 185.cpp

#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 185 void NES_mapper185::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3);
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cpp 227.cpp

///////////////////////////////////////////////////////////////////// // Mapper 227 void NES_mapper227::Reset() { // set CPU bank pointers set_CPU_banks(0,1,0,1); } void NES_mapper227::
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cpp 233.cpp

///////////////////////////////////////////////////////////////////// // Mapper 233 void NES_mapper233::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3); } void NES_mapper233::
www.eeworm.com/read/320257/3548653

cpp 243.cpp

#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 243 void NES_mapper243::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3);