代码搜索:pointers
找到约 4,056 项符合「pointers」的源代码
代码结果 4,056
www.eeworm.com/read/195013/5117779
c kiobuftest.c
/*
* Example showing how to pin down a range of virtual pages from user-space
* to be able to do for example DMA directly into them.
*
* It is necessary because the pages the virtual pointers refe
www.eeworm.com/read/192559/5154788
h decdirda.h
#ifndef _DECDIRDA_H_
#define _DECDIRDA_H_
// returns pointers pOutStr
TCHAR *DecodeIRDA(int *pFrameType,// return frame type (-1 = bad frame)
BYTE *pFrameBuf, // pointer to buff
www.eeworm.com/read/190666/5172875
c spec7.c
// Test that we allow simple throw specs on pointers.
void f() throw () { }
void (*pf)() throw () = f;
struct A
{
void g() throw () { }
static void (A::*pmf)() throw ();
};
void (A::* A::pmf)()
www.eeworm.com/read/190666/5175635
c pmem3.c
// Test that comparison of pointers to members does not complain about
// contravariance violation.
struct A { int i; };
struct B : public A { int j; int f (); };
int main ()
{
int A::*apm = &A::i;
www.eeworm.com/read/183674/5252842
h antlr3interfaces.h
/** \file
* Declarations for all the antlr3 C runtime intrfaces/classes. This
* allows the structures that define th einterfaces to contain pointers to
* each other without trying to sort out the c
www.eeworm.com/read/178760/5313570
c driverstruct.c
/** Tests a few features of a driver struct - a struct with
many function pointers.
*/
#include
/* Set to one to show the bug */
#if 1
#define NAME(_a) _a
#else
#define NAME(_a)
#endi
www.eeworm.com/read/175482/5344362
cpp 229.cpp
/////////////////////////////////////////////////////////////////////
// Mapper 229
void NES_mapper229::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank point
www.eeworm.com/read/175482/5344390
cpp 242.cpp
/////////////////////////////////////////////////////////////////////
// Mapper 242
void NES_mapper242::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank point
www.eeworm.com/read/175482/5344411
cpp 226.cpp
/////////////////////////////////////////////////////////////////////
// Mapper 226
void NES_mapper226::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
regs[0] = 0;
regs[
www.eeworm.com/read/175482/5344418
cpp 231.cpp
/////////////////////////////////////////////////////////////////////
// Mapper 231
void NES_mapper231::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank point