代码搜索:pascal
找到约 9,253 项符合「pascal」的源代码
代码结果 9,253
www.eeworm.com/read/442557/7649398
pas gift1.pas
{
ID: lfzh1991
PROG: gift1
LANG: PASCAL
}
program gift1;
type
gift=
record
ans,money,ngi:integer;
ng:array [1..10] of string;
n:string;
end;
var
np,i,j,k,m:integer;
s:array [1.
www.eeworm.com/read/442557/7649399
bak gift1.bak
{
ID: lfzh1991
PROG: gift1
LANG: PASCAL
}
program gift1;
type
gift=
record
ans,money,ngi:integer;
ng:array [1..10] of string;
n:string;
end;
var
np,i,j,k,m:integer;
s:array [1.
www.eeworm.com/read/141396/13012878
cpp cmain.cpp
//CMain.cpp
#include
#include
#include
#include
#include "CFenCi.h"
void main()
{
FILE* fin = fopen("pascal.txt","r");//导入文件用的变量
FILE* fout
www.eeworm.com/read/328055/13049337
pas vga256.pas
unit VGA256;
{ (C) Copyright 1994-2001, Mike Wiering, e-mail: mike.wiering@wxs.nl }
{
Turbo Pascal VGA unit (Mode 13h, 320x200 256 colors), designed
for side-scrolling games, u
www.eeworm.com/read/131315/5944100
old
Berkeley Pascal PI -- Version 3.1 (9/7/85)
Sun Jul 21 14:56 1985 insan.p
0 TRA4 0
1 program insane(input, output);
2 label
6 GOTO:1 6
3 1;
4 type
5 alfa =
www.eeworm.com/read/131315/5944163
new
Berkeley Pascal PI -- Version 3.1 (9/7/85)
Sun Jul 21 14:56 1985 insan.p
0 TRA4 0
1 program insane(input, output);
2 label
6 GOTO:1 6
3 1;
4 type
5 alfa =
www.eeworm.com/read/131315/5944404
makefile
# @(#)Makefile 8.1 (Berkeley) 6/6/93
PROG= px_header
SRCDIR= ${.CURDIR}/../src
CFLAGS+=-I${SRCDIR}
LDFLAGS+=-N
SRCS= px_header.c
OBJS+= config.o
BINDIR= /usr/libexec/pascal
NOMAN= noman
CLEANFILES+=c
www.eeworm.com/read/336539/12437871
h main.h
#if !defined(KANE_RPG_MAIN_H)
#define KANE_RPG_MAIN_H
#include
#include
#include "Ddutil.h"
#include "Game.h"
#include "Graph.h"
#include "Sprite.h"
int PASCAL WinMai
www.eeworm.com/read/118991/14845519
h main.h
#if !defined(KANE_RPG_MAIN_H)
#define KANE_RPG_MAIN_H
#include
#include
#include "Ddutil.h"
#include "Game.h"
#include "Graph.h"
#include "Sprite.h"
int PASCAL WinMai
www.eeworm.com/read/114710/15040587
h main.h
#if !defined(KANE_RPG_MAIN_H)
#define KANE_RPG_MAIN_H
#include
#include
#include "Ddutil.h"
#include "Game.h"
#include "Graph.h"
#include "Sprite.h"
int PASCAL WinMai