代码搜索:oriented

找到约 6,870 项符合「oriented」的源代码

代码结果 6,870
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cpp jthread.cpp

/* This file is a part of the JThread package, which contains some object- oriented thread wrappers for different thread implementations. Copyright (c) 2000-2006 Jori Liesenborgs (jori.
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h scullp.h

/* * scullp.h -- definitions for the page-oriented char module * *********/ #include /* version dependencies have been confined to a separate file */ #include "sysdep.h" /* *
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java abstractserver.java

// This file contains material supporting section 3.8 of the textbook: // "Object Oriented Software Engineering" and is issued under the open-source // license found at www.lloseng.com package ocsf.
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m plotf.m

function PlotF(F,NoText,Scale,UseK,PlotType) % PlotF Plot the column vectors of the one-dimensional frame F % The frame may be overlapping or block-oriented. % The calling program sho
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h person.h

#ifndef PERSON_H #define PERSON_H /* ****************************** * Object Oriented Programming in C * * Author: Laurent Deniau, Laurent.Deniau@cern.ch * * For more information, please see th
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h g_memblock.h

#if defined(GENERIC) || !defined(G_MEMBLOCK_H) #define G_MEMBLOCK_H /* ****************************** * Object Oriented Programming in C * * Author: Laurent Deniau, Laurent.Deniau@cern.ch * * F
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h g_array.h

#if defined(GENERIC) || !defined(G_ARRAY_H) #define G_ARRAY_H /* ****************************** * Object Oriented Programming in C * * Author: Laurent Deniau, Laurent.Deniau@cern.ch * * For mor
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java pinballgame.java

// // PinBallGame class, first version // // From Chapter 7 of // Understanging Object-Oriented Programming with Java // Written by Tim Budd // Published by Addison-Wesley Longman // // See ftp://ftp.
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java cannongame.java

// // CannonGame application // Described in Chapter 6 of // Understanding Object-Oriented Programming with Java // by Timothy A Budd // Published by Addison-Wesley // // see ftp://ftp.cs.orst.edu/pub
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h button.h

/* COW : Character Oriented Windows button.h : button cow private interface */ DWORD FARPUBLIC ButtonWndProc(PWND, WORD, WORD, DWORD); /* button control styles */ #define BS_AUTO