代码搜索:oriented
找到约 6,870 项符合「oriented」的源代码
代码结果 6,870
www.eeworm.com/read/324136/3505359
test macfont.test
# This file is a Tcl script to test out the procedures in tkMacFont.c.
# It is organized in the standard fashion for Tcl tests.
#
# Some of these tests are visually oriented and cannot be checked
# p
www.eeworm.com/read/316872/3595056
c ppp_synctty.c
/*
* PPP synchronous tty channel driver for Linux.
*
* This is a ppp channel driver that can be used with tty device drivers
* that are frame oriented, such as synchronous HDLC devices.
*
* Comp
www.eeworm.com/read/447433/1704241
h parsecmd.h
// simple command line parsing, code is adopted from "Journal of Object-Oriented Programming March 2001"
#include
#include
class CCmdLineParser
{
public:
CCmdLinePar
www.eeworm.com/read/437028/1837058
readme
This directory contains the CIDER serial-version benchmarks used in the
thesis "Design-Oriented Mixed-Level Circuit and Device Simulation" by
David A. Gates.
www.eeworm.com/read/376060/2714996
svn-base memscan.pas.svn-base
unit memscan;
{
This unit will hold the class object used to control scanning
The old scanning routines will be moved out of cefuncproc and made object oriented into this class
Special care should
www.eeworm.com/read/375736/2720553
h _button.h
/*
COW : Character Oriented Windows
_button.h : button specific stuff
*/
/* bits :
0..1 => bst (button state)
2 => fButtonDown
3 => first in group
*/
/* button states */
www.eeworm.com/read/375736/2720593
c trapstub.c
/*
COW : Character Oriented Windows
trapstub.c : stub for mouse trap
(included for development hook)
(this module should not be included in any final versions)
*/
#define COW
#include
www.eeworm.com/read/375736/2720633
asm krun5.asm
;*
;* COW : Character Oriented Windows
;*
;* krun5.asm : Run/Exec
TITLE KRUN - Kernel RUN
include kernel.inc
include uevent.inc
;-------------------------------------------------------
www.eeworm.com/read/375736/2720726
inc handle.inc
;*
;* COW : Character Oriented Windows
;*
;* handle.inc : include file for handles
; Data structure that describes an allocation arena. Both the local
; and global allocators use this structur
www.eeworm.com/read/260597/4330558
h _button.h
/*
COW : Character Oriented Windows
_button.h : button specific stuff
*/
/* bits :
0..1 => bst (button state)
2 => fButtonDown
3 => first in group
*/
/* button states */