代码搜索:oriented

找到约 6,870 项符合「oriented」的源代码

代码结果 6,870
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idl sspsidl.idl

/*++ Copyright (c) 1996 Microsoft Corporation Module Name: SspsIdl Abstract: IDL source for SspsIdl.DLL. This in-process server (DLL) encapsulates the services oriented CO
www.eeworm.com/read/479151/1340074

c ppp_synctty.c

/* * PPP synchronous tty channel driver for Linux. * * This is a ppp channel driver that can be used with tty device drivers * that are frame oriented, such as synchronous HDLC devices. * * Comp
www.eeworm.com/read/242082/4556089

h _button.h

/* COW : Character Oriented Windows _button.h : button specific stuff */ /* bits : 0..1 => bst (button state) 2 => fButtonDown 3 => first in group */ /* button states */
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c trapstub.c

/* COW : Character Oriented Windows trapstub.c : stub for mouse trap (included for development hook) (this module should not be included in any final versions) */ #define COW #include
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asm krun5.asm

;* ;* COW : Character Oriented Windows ;* ;* krun5.asm : Run/Exec TITLE KRUN - Kernel RUN include kernel.inc include uevent.inc ;-------------------------------------------------------
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inc handle.inc

;* ;* COW : Character Oriented Windows ;* ;* handle.inc : include file for handles ; Data structure that describes an allocation arena. Both the local ; and global allocators use this structur
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h _button.h

/* COW : Character Oriented Windows _button.h : button specific stuff */ /* bits : 0..1 => bst (button state) 2 => fButtonDown 3 => first in group */ /* button states */
www.eeworm.com/read/234134/4660932

c trapstub.c

/* COW : Character Oriented Windows trapstub.c : stub for mouse trap (included for development hook) (this module should not be included in any final versions) */ #define COW #include
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asm krun5.asm

;* ;* COW : Character Oriented Windows ;* ;* krun5.asm : Run/Exec TITLE KRUN - Kernel RUN include kernel.inc include uevent.inc ;-------------------------------------------------------
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inc handle.inc

;* ;* COW : Character Oriented Windows ;* ;* handle.inc : include file for handles ; Data structure that describes an allocation arena. Both the local ; and global allocators use this structur