代码搜索:oriented

找到约 6,870 项符合「oriented」的源代码

代码结果 6,870
www.eeworm.com/read/121089/6069568

h _button.h

/* COW : Character Oriented Windows _button.h : button specific stuff */ /* bits : 0..1 => bst (button state) 2 => fButtonDown 3 => first in group */ /* button states */
www.eeworm.com/read/121089/6069648

asm krun5.asm

;* ;* COW : Character Oriented Windows ;* ;* krun5.asm : Run/Exec TITLE KRUN - Kernel RUN include kernel.inc include uevent.inc ;-------------------------------------------------------
www.eeworm.com/read/121089/6069741

inc handle.inc

;* ;* COW : Character Oriented Windows ;* ;* handle.inc : include file for handles ; Data structure that describes an allocation arena. Both the local ; and global allocators use this structur
www.eeworm.com/read/113536/6127806

h _button.h

/* COW : Character Oriented Windows _button.h : button specific stuff */ /* bits : 0..1 => bst (button state) 2 => fButtonDown 3 => first in group */ /* button states */
www.eeworm.com/read/113536/6127882

asm krun5.asm

;* ;* COW : Character Oriented Windows ;* ;* krun5.asm : Run/Exec TITLE KRUN - Kernel RUN include kernel.inc include uevent.inc ;-------------------------------------------------------
www.eeworm.com/read/113536/6127975

inc handle.inc

;* ;* COW : Character Oriented Windows ;* ;* handle.inc : include file for handles ; Data structure that describes an allocation arena. Both the local ; and global allocators use this structur
www.eeworm.com/read/103192/6220544

h _button.h

/* COW : Character Oriented Windows _button.h : button specific stuff */ /* bits : 0..1 => bst (button state) 2 => fButtonDown 3 => first in group */ /* button states */
www.eeworm.com/read/103192/6220620

asm krun5.asm

;* ;* COW : Character Oriented Windows ;* ;* krun5.asm : Run/Exec TITLE KRUN - Kernel RUN include kernel.inc include uevent.inc ;-------------------------------------------------------
www.eeworm.com/read/103192/6220713

inc handle.inc

;* ;* COW : Character Oriented Windows ;* ;* handle.inc : include file for handles ; Data structure that describes an allocation arena. Both the local ; and global allocators use this structur
www.eeworm.com/read/101015/6261988

h _button.h

/* COW : Character Oriented Windows _button.h : button specific stuff */ /* bits : 0..1 => bst (button state) 2 => fButtonDown 3 => first in group */ /* button states */