代码搜索:oriented
找到约 6,870 项符合「oriented」的源代码
代码结果 6,870
www.eeworm.com/read/121089/6069568
h _button.h
/*
COW : Character Oriented Windows
_button.h : button specific stuff
*/
/* bits :
0..1 => bst (button state)
2 => fButtonDown
3 => first in group
*/
/* button states */
www.eeworm.com/read/121089/6069648
asm krun5.asm
;*
;* COW : Character Oriented Windows
;*
;* krun5.asm : Run/Exec
TITLE KRUN - Kernel RUN
include kernel.inc
include uevent.inc
;-------------------------------------------------------
www.eeworm.com/read/121089/6069741
inc handle.inc
;*
;* COW : Character Oriented Windows
;*
;* handle.inc : include file for handles
; Data structure that describes an allocation arena. Both the local
; and global allocators use this structur
www.eeworm.com/read/113536/6127806
h _button.h
/*
COW : Character Oriented Windows
_button.h : button specific stuff
*/
/* bits :
0..1 => bst (button state)
2 => fButtonDown
3 => first in group
*/
/* button states */
www.eeworm.com/read/113536/6127882
asm krun5.asm
;*
;* COW : Character Oriented Windows
;*
;* krun5.asm : Run/Exec
TITLE KRUN - Kernel RUN
include kernel.inc
include uevent.inc
;-------------------------------------------------------
www.eeworm.com/read/113536/6127975
inc handle.inc
;*
;* COW : Character Oriented Windows
;*
;* handle.inc : include file for handles
; Data structure that describes an allocation arena. Both the local
; and global allocators use this structur
www.eeworm.com/read/103192/6220544
h _button.h
/*
COW : Character Oriented Windows
_button.h : button specific stuff
*/
/* bits :
0..1 => bst (button state)
2 => fButtonDown
3 => first in group
*/
/* button states */
www.eeworm.com/read/103192/6220620
asm krun5.asm
;*
;* COW : Character Oriented Windows
;*
;* krun5.asm : Run/Exec
TITLE KRUN - Kernel RUN
include kernel.inc
include uevent.inc
;-------------------------------------------------------
www.eeworm.com/read/103192/6220713
inc handle.inc
;*
;* COW : Character Oriented Windows
;*
;* handle.inc : include file for handles
; Data structure that describes an allocation arena. Both the local
; and global allocators use this structur
www.eeworm.com/read/101015/6261988
h _button.h
/*
COW : Character Oriented Windows
_button.h : button specific stuff
*/
/* bits :
0..1 => bst (button state)
2 => fButtonDown
3 => first in group
*/
/* button states */