代码搜索:objects

找到约 10,000 项符合「objects」的源代码

代码结果 10,000
www.eeworm.com/read/460435/7250467

m knnc.m

%KNNC K-Nearest Neighbor Classifier % % [W,K,E] = KNNC(A,K) % [W,K,E] = KNNC(A) % % INPUT % A Dataset % K Number of the nearest neighbors (optional; default: K is % optimized with resp
www.eeworm.com/read/460435/7250504

m remclass.m

%REMCLASS Remove small classes % % B = REMCLASS(A,N) % % INPUT % A Dataset % N Integer, maximum class size to be removed (optional; default 0) % % OUTPUT % B Dataset % % DESCR
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m vertcat.m

%VERTCAT Vertical concatenation of datasets (object extension) % % C = [A;B] % % The datasets A and B are vertically concatenated, i.e. the % objects of B are added to the dataset A. This is possib
www.eeworm.com/read/459616/7270273

cpp bestfit.cpp

// best fit bin packing #include #include #include "dbst.h" #include "xcept.h" class BinNode { friend void BestFitPack(int *, int, int); friend ostream& operator
www.eeworm.com/read/457219/7331858

makefile

# # Makefile for Simple Genetic Algorithm C code # ##################################### # Define implicit compilation rules # ##################################### # uncomment following lines
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cpp lookup.cpp

#if !defined( __ASSOC_H ) #include #endif // __ASSOC_H #if !defined( __DICT_H ) #include #endif // __DICT_H #if !defined( __STRNG_H ) #include #endif // __STRN
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htm chap4-0.htm

Structural Patterns function setFocus() { if ((navigator.appName != "Netscape") && (parseFloat(navigator.appVersion) == 2)) { return; } else { self.focu
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htm chap4-0-1.htm

Structural Patterns function setFocus() { if ((navigator.appName != "Netscape") && (parseFloat(navigator.appVersion) == 2)) { return; } else { self.focu
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h ih263enc.h

/*==========================================================================*/ /* Copyright (C) 2000 Texas Instruments, Incorporated */ /* All Rights R
www.eeworm.com/read/453934/7403629

cpp guiappwindow.cpp

#include "guiappwindow.h" #include "guiapp.h" void GUIAppWindow::SetupSize(float x, float y, float w, float h ) { rect.x1 = x; rect.x2 = x + w; rect.y1 = y; rect.y2 = y + h; windowBg.