代码搜索:object

找到约 10,000 项符合「object」的源代码

代码结果 10,000
www.eeworm.com/read/101005/6262719

c object.c

/* object.c, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #include "hawk.h" #include "internal.h" int nfreeobjects; OBJECT *firstobject;
www.eeworm.com/read/100926/6264557

h object.h

/* * object.h,v 1.3 2000/06/04 22:00:03 brunsch Exp * * Copyright (c) 1994, 1995. Netscape Communications Corporation. All * rights reserved. * * Use of this software is governed by the
www.eeworm.com/read/100601/6268110

c object.c

/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of
www.eeworm.com/read/100601/6268116

c object.c

/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of
www.eeworm.com/read/100601/6268137

c object.c

/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of
www.eeworm.com/read/100127/6273972

object_tail

static char $Abbrev$type__doc__[] = "" ; static PyTypeObject $Abbrev$type = { PyObject_HEAD_INIT(&PyType_Type) 0, /*ob_size*/ "$name$", /*tp_name*/ sizeof($abbrev$object), /*tp_basicsize*
www.eeworm.com/read/100127/6273977

object_mlist

static struct PyMethodDef $abbrev$_methods[] = { $methodlist$ {NULL, NULL} /* sentinel */ }; /* ---------- */
www.eeworm.com/read/100127/6273981

object_method

static char $abbrev$_$method$__doc__[] = "" ; static PyObject * $abbrev$_$method$(self, args) $abbrev$object *self; PyObject *args; { if (!PyArg_ParseTuple(args, "")) return NULL; Py_INCREF(P
www.eeworm.com/read/100127/6273983

object_new

static $abbrev$object * new$abbrev$object() { $abbrev$object *self; self = PyObject_NEW($abbrev$object, &$Abbrev$type); if (self == NULL) return NULL; /* XXXX Add your own initializers here *
www.eeworm.com/read/100127/6273989

object_structure

/* Code to access structure members by accessing attributes */ #include "structmember.h" #define OFF(x) offsetof(XXXXobject, x) static struct memberlist $abbrev$_memberlist[] = { /* XXXX Add line