代码搜索:normal
找到约 10,000 项符合「normal」的源代码
代码结果 10,000
www.eeworm.com/read/141805/5768500
txt domecho04-10.txt
DomEcho04 ../samples/slideSample10.xml
Warning: Cannot convert string "-monotype-arial-regular-r-normal--*-140-*-*-p-*-iso8859-1" to type FontStruct
www.eeworm.com/read/141805/5768502
txt domecho02-01.txt
DomEcho02 ../samples/slideSample01.xml
Warning: Cannot convert string "-monotype-arial-regular-r-normal--*-140-*-*-p-*-iso8859-1" to type FontStruct
www.eeworm.com/read/141805/5768503
txt domecho05.txt
DomEcho05
Warning: Cannot convert string "-monotype-arial-regular-r-normal--*-140-*-*-p-*-iso8859-1" to type FontStruct
www.eeworm.com/read/138963/5811911
m rcosfir.m
function [bb, tim] = rcosfir(r, N_T, rate, T, fil_type, col)
%RCOSFIR Design a raised cosine FIR filter.
% B = RCOSFIR(R, N_T, RATE, T) designs and returns a raised cosine FIR filter.
% A raise
www.eeworm.com/read/136824/5848357
nvv sinewave.nvv
;
; Generates a distortion in z based on the input x and y coordinates.
; Distortion is generated from sin and cosine functions.
; A normal is also calculated which then looks into a cubic environm
www.eeworm.com/read/136824/5848416
nvp blinn_reflect.nvp
; Pixel shader - Bumped surface reflections.
; Transforms the bumpmap into the local coordinate system
; by the basis vectors supplied from the vertex shader.
; Then uses the normal and eye vector
www.eeworm.com/read/136824/5848487
nvp linkerpixels.nvp
; Pixel shader - Bumped surface reflections.
; Transforms the bumpmap into the local coordinate system
; by the basis vectors supplied from the vertex shader.
; Then uses the normal and eye vector
www.eeworm.com/read/136824/5848525
nvp blinn_reflect.nvp
; Pixel shader - Bumped surface reflections.
; Transforms the bumpmap into the local coordinate system
; by the basis vectors supplied from the vertex shader.
; Then uses the normal and eye vector
www.eeworm.com/read/136824/5848607
nvp blinn_reflect.nvp
; Pixel shader - Bumped surface reflections.
; Transforms the bumpmap into the local coordinate system
; by the basis vectors supplied from the vertex shader.
; Then uses the normal and eye vector
www.eeworm.com/read/133633/5903836
pl write_mess.pl
########################################
sub write_mess {
$write_mess_subject=$_[0];
$rm=$_[1];
open(MESS,">>$homedir/temp/rooms/$_[2]") || &error("无法打开文件rooms/$_[2]");
if (($write_mess_subject e