代码搜索:normal

找到约 10,000 项符合「normal」的源代码

代码结果 10,000
www.eeworm.com/read/141805/5768500

txt domecho04-10.txt

DomEcho04 ../samples/slideSample10.xml Warning: Cannot convert string "-monotype-arial-regular-r-normal--*-140-*-*-p-*-iso8859-1" to type FontStruct
www.eeworm.com/read/141805/5768502

txt domecho02-01.txt

DomEcho02 ../samples/slideSample01.xml Warning: Cannot convert string "-monotype-arial-regular-r-normal--*-140-*-*-p-*-iso8859-1" to type FontStruct
www.eeworm.com/read/141805/5768503

txt domecho05.txt

DomEcho05 Warning: Cannot convert string "-monotype-arial-regular-r-normal--*-140-*-*-p-*-iso8859-1" to type FontStruct
www.eeworm.com/read/138963/5811911

m rcosfir.m

function [bb, tim] = rcosfir(r, N_T, rate, T, fil_type, col) %RCOSFIR Design a raised cosine FIR filter. % B = RCOSFIR(R, N_T, RATE, T) designs and returns a raised cosine FIR filter. % A raise
www.eeworm.com/read/136824/5848357

nvv sinewave.nvv

; ; Generates a distortion in z based on the input x and y coordinates. ; Distortion is generated from sin and cosine functions. ; A normal is also calculated which then looks into a cubic environm
www.eeworm.com/read/136824/5848416

nvp blinn_reflect.nvp

; Pixel shader - Bumped surface reflections. ; Transforms the bumpmap into the local coordinate system ; by the basis vectors supplied from the vertex shader. ; Then uses the normal and eye vector
www.eeworm.com/read/136824/5848487

nvp linkerpixels.nvp

; Pixel shader - Bumped surface reflections. ; Transforms the bumpmap into the local coordinate system ; by the basis vectors supplied from the vertex shader. ; Then uses the normal and eye vector
www.eeworm.com/read/136824/5848525

nvp blinn_reflect.nvp

; Pixel shader - Bumped surface reflections. ; Transforms the bumpmap into the local coordinate system ; by the basis vectors supplied from the vertex shader. ; Then uses the normal and eye vector
www.eeworm.com/read/136824/5848607

nvp blinn_reflect.nvp

; Pixel shader - Bumped surface reflections. ; Transforms the bumpmap into the local coordinate system ; by the basis vectors supplied from the vertex shader. ; Then uses the normal and eye vector
www.eeworm.com/read/133633/5903836

pl write_mess.pl

######################################## sub write_mess { $write_mess_subject=$_[0]; $rm=$_[1]; open(MESS,">>$homedir/temp/rooms/$_[2]") || &error("无法打开文件rooms/$_[2]"); if (($write_mess_subject e