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www.eeworm.com/read/464888/7061738
lss mild-colors.lss
# From: Vlad Harchev
# Notes:
# better for eyes - it sets black background with mild colors that
# have approximately the same intensity.
#
# grey normal text on black background
www.eeworm.com/read/464888/7061741
lss bright-blue.lss
# From: Ilya Zakharevich
#
# Colors: black, red, green, brown, blue, magenta, cyan,
# lightgray, gray, brightred, brightgreen, yellow, brightblue,
# brightmagenta, brigh
www.eeworm.com/read/464888/7061742
lss blue-background.lss
# From: Sergey Svishchev
# Notes:
# I use this in OS/2 VIO window, and occasionally on Linux console.
normal:normal:default:blue
em:bold:brightgreen:blue
strong:bold:bright
www.eeworm.com/read/464888/7061743
lss lynx_basic.lss
# It's best to put these in a .lss file and use "lynx -lss=file.lss whatever"
# for now.
#
# Normal type styles correspond to HTML tags.
#
# The next line (beginning with "em") means: use bold i
www.eeworm.com/read/464888/7061764
lss lynx.lss
# From: Sergey Svishchev
# Notes:
# I use this in OS/2 VIO window, and occasionally on Linux console.
# normal:normal:default:blue
normal:normal:black:lightgray
em:bold:brig
www.eeworm.com/read/172061/7074712
m feefun02.m
function fee=feefun02(a,b)
%这里 a 是标定值向量,b是相对容差向量,loss是损失
loss=0;h=0.001;
for i=1:7
a1=a;a1(i)=a1(i)+h;
a2=a;a2(i)=a2(i)-h;
dy(i)=(sqfun0(a1)-sqfun0(a2))/(2*h);
end;
deltaa=a.*b/3;
s=
www.eeworm.com/read/272224/7096363
m vtb5_5.m
function vtb5_5(ma,m,ca,ka,k,rfin)
%VTB5_5 Normalized amplitude of the primary mass for a
% damped vibration absorber design.
% VTB5_5(ma,m,ca,ka,k,rfin) plots the normalized amplitude
% for a system
www.eeworm.com/read/463439/7109507
makefile
#-----------------------------------------------------------------------
# File : makefile (directory: math)
# Contents: build math utility modules
# Author : Christian Borgelt
# History : 2002
www.eeworm.com/read/464779/7155311
txt shadow volume vp.txt
!!ARBvp1.0
# Vertex Program for shadow volume extrusion
# Parameters
PARAM mvp[4] = { state.matrix.mvp }; #modelview projection matrix
PARAM lightPosition = program.env[0]; #object space lig