代码搜索:normal

找到约 10,000 项符合「normal」的源代码

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ps normal-lowbw1.ps

%!PS-Adobe-2.0 %%Title: normal-lowbw1.ps %%Creator: gnuplot 3.7 patchlevel 1 %%CreationDate: Fri Aug 9 15:01:10 2002 %%DocumentFonts: (atend) %%BoundingBox: 50 50 554 770 %%Orientation: Landscape %%P
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c compute-bw-normal.c

#include #include /* Compute the maximum between the number in * the second column * * Input: * src1, src2 - two columns files * * res - two colum
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s 3dnow_normal.s

/* $Id: 3dnow_normal.S,v 1.9 2005/01/04 14:33:47 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is
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mml normal_ref1.mml

f x ; μ ,
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cpp normal_misc_examples.cpp

// negative_binomial_example3.cpp // Copyright Paul A. Bristow 2007. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. // (See accompanying file LICENS
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phpt text-normal_mode.phpt

--TEST-- Text renderer : Normal mode. --FILE--
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m init_normal_weno.m

function [Vn_ext] = init_normal_WENO(Vn) % % Extends boundary of Vn % % Author: Baris Sumengen sumengen@ece.ucsb.edu % http://vision.ece.ucsb.edu/~sumengen/ % Vn_ext = zeros(size(Vn)+6); Vn
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m llf_normal_vector.m

function [H, alpha_x, alpha_y] = LLF_normal_vector(dx, dy, Vn_ext, u_ext, v_ext, phi_x_minus, phi_x_plus, phi_y_minus, phi_y_plus) % % Estimate H (approximately) using Stencil Local % Lax-Friedric
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m evolve_normal_weno.m

function [delta, H1_abs, H2_abs] = evolve_normal_WENO(phi, dx, dy, Vn) % % Finds the amount of evolution under a force in % normal direction and using 5th order accurate WENO scheme. % % Author: