代码搜索:methods
找到约 10,000 项符合「methods」的源代码
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www.eeworm.com/read/135259/13946498
h reconcil.h
/*
* Copyright (C) Microsoft Corporation, 1990-1999
* reconcil.h - OLE reconciliation interface definitions.
*/
#ifndef __RECONCIL_H__
#pragma option push -b -a8 -pc -A- /*P_O_Push*/
#def
www.eeworm.com/read/113579/15452970
m fig3.m
% Figure 3 of the plot_ras manual page.
clear
% Load results (data, methods, sizes, perfs)
% calculated by fig2b.m and put in fig3.mat.
load fig3
% Configure the Rasmuusen plot.
conf.width = 8;
conf
www.eeworm.com/read/105267/15673081
h,v ec.h,v
head 1.1;
access;
symbols;
locks; strict;
comment @ * @;
1.1
date 96.11.05.12.18.40; author picone; state Exp;
branches;
next ;
desc
@initial version.
@
1.1
log
@Initial revision
@
text
@// file
www.eeworm.com/read/105267/15673088
h ec.h
// file: echoc.h
//
// this file defines an echo canceller class. this is a faithful implementation
// of the following application note:
//
// Messerschmitt, David; Hedberg, David; Cole, Christopher;
www.eeworm.com/read/101169/15842131
h rdtsctimer.h
// RDTSCTimer.h
//
// High resolution timer using RDTSC
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _RDTSC_TIMER_H_
#define _RDTSC_TIMER_H_
#i
www.eeworm.com/read/101169/15842175
h initsubstate.h
// InitSubstate.h
//
// Actions in the initial substate
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _INIT_SUBSTATE_H_
#define _INIT_SUBSTATE_H_
www.eeworm.com/read/101169/15842178
h secondcutscene.h
// SecondCutscene.h
//
// Class that handles the second cutscene
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _SECOND_CUTSCENE_H_
#define _SECOND_CU
www.eeworm.com/read/101169/15842184
h firstcutscene.h
// FirstCutscene.h
//
// Class that handles the first cutscene
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _FIRST_CUTSCENE_H_
#define _FIRST_CUTSCE
www.eeworm.com/read/101169/15842186
h thirdcutscene.h
// ThirdCutscene.h
//
// Class that handles the third cutscene
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _THIRD_CUTSCENE_H_
#define _THIRD_CUTSCE
www.eeworm.com/read/101169/15842189
h gamestate.h
// GameState.h
//
// Class that defines the interface for all game states and substates
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _GAME_STATE_H_