代码搜索:methods

找到约 10,000 项符合「methods」的源代码

代码结果 10,000
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h reconcil.h

/* * Copyright (C) Microsoft Corporation, 1990-1999 * reconcil.h - OLE reconciliation interface definitions. */ #ifndef __RECONCIL_H__ #pragma option push -b -a8 -pc -A- /*P_O_Push*/ #def
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m fig3.m

% Figure 3 of the plot_ras manual page. clear % Load results (data, methods, sizes, perfs) % calculated by fig2b.m and put in fig3.mat. load fig3 % Configure the Rasmuusen plot. conf.width = 8; conf
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h,v ec.h,v

head 1.1; access; symbols; locks; strict; comment @ * @; 1.1 date 96.11.05.12.18.40; author picone; state Exp; branches; next ; desc @initial version. @ 1.1 log @Initial revision @ text @// file
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h ec.h

// file: echoc.h // // this file defines an echo canceller class. this is a faithful implementation // of the following application note: // // Messerschmitt, David; Hedberg, David; Cole, Christopher;
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h rdtsctimer.h

// RDTSCTimer.h // // High resolution timer using RDTSC // ///////////////////////////////////////////////////////////////////////////// #ifndef _RDTSC_TIMER_H_ #define _RDTSC_TIMER_H_ #i
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h initsubstate.h

// InitSubstate.h // // Actions in the initial substate // ///////////////////////////////////////////////////////////////////////////// #ifndef _INIT_SUBSTATE_H_ #define _INIT_SUBSTATE_H_
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h secondcutscene.h

// SecondCutscene.h // // Class that handles the second cutscene // ///////////////////////////////////////////////////////////////////////////// #ifndef _SECOND_CUTSCENE_H_ #define _SECOND_CU
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h firstcutscene.h

// FirstCutscene.h // // Class that handles the first cutscene // ///////////////////////////////////////////////////////////////////////////// #ifndef _FIRST_CUTSCENE_H_ #define _FIRST_CUTSCE
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h thirdcutscene.h

// ThirdCutscene.h // // Class that handles the third cutscene // ///////////////////////////////////////////////////////////////////////////// #ifndef _THIRD_CUTSCENE_H_ #define _THIRD_CUTSCE
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h gamestate.h

// GameState.h // // Class that defines the interface for all game states and substates // ///////////////////////////////////////////////////////////////////////////// #ifndef _GAME_STATE_H_