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dat machine.dat

3 6 2 0 1 3 1 2 2 4 3 3 2 2 2 1 4 4 3 6 2 1 3 2 1 3 2 1 3 2 4 1 1 2 5 2 2 1 2 3 3 1 1 2 3
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cpp machine.cpp

// machine shop simulation #include #include "lqueue.h" #include "xcept.h" #include "job.h" #include "machine.h" #include "eventl.h" // globals long Now = 0; // curr
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out machine.out

Enter number of machines and jobs Enter change-over times for machines Enter number of tasks for job 1 Enter the tasks (machine, time) in process order Enter number of tasks for job 2 Enter the t
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h machine.h

//Machine class used in machine shop simulation #ifndef Machine_ #define Machine_ class Machine { friend Job* ChangeState(int); public: Machine() {TotalWait = NumTasks = 0;
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dat machine.dat

3 6 2 0 1 3 1 2 2 4 3 3 2 2 2 1 4 4 3 6 2 1 3 2 1 3 2 1 3 2 4 1 1 2 5 2 2 1 2 3 3 1 1 2 3
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cpp machine.cpp

// machine shop simulation #include #include "lqueue.h" #include "xcept.h" #include "job.h" #include "machine.h" #include "eventl.h" // globals long Now = 0; // curr
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out machine.out

Enter number of machines and jobs Enter change-over times for machines Enter number of tasks for job 1 Enter the tasks (machine, time) in process order Enter number of tasks for job 2 Enter the t
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h machine.h

//Machine class used in machine shop simulation #ifndef Machine_ #define Machine_ class Machine { friend Job* ChangeState(int); public: Machine() {TotalWait = NumTasks = 0;
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cfg machine.cfg

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dat machine.dat

3 6 2 0 1 3 1 2 2 4 3 3 2 2 2 1 4 4 3 6 2 1 3 2 1 3 2 1 3 2 4 1 1 2 5 2 2 1 2 3 3 1 1 2 3