代码搜索:keytable
找到约 127 项符合「keytable」的源代码
代码结果 127
www.eeworm.com/read/345090/11840360
c 4x4.c
#include
#include
#define uchar unsigned char
#define uint unsigned int
uchar ledbit=0 ;//记录按键次数
uchar data leddata[8] ;//数组用于记录输入的数
uchar idata regment[8]={0,0,0,0,0,
www.eeworm.com/read/231893/14216731
c 4x4.c
#include
#include
#define uchar unsigned char
#define uint unsigned int
uchar ledbit=0 ;//记录按键次数
uchar data leddata[8] ;//数组用于记录输入的数
uchar idata regment[8]={0,0,0,0,0,
www.eeworm.com/read/430906/8719502
c hashi_sepchaining.c
#include "hashi_sepchaining.h"
#include
#include
int testhash(int k) {
return k%50;
}
hashTable *CreateNew_hs(void){
hashTable* p = malloc(sizeof(hashTable));
p->keysize =
www.eeworm.com/read/351008/10688690
lst 4x4.lst
C51 COMPILER V8.08 4X4 07/31/2008 00:39:25 PAGE 1
C51 COMPILER V8.08, COMPILATION OF MODULE 4X4
OBJECT MODULE PLACED IN 4X4
www.eeworm.com/read/397229/8061918
asm c.asm
OUTBIT equ 8002h ; 位/列控制口
OUTSEG equ 8004h ; 段控制口
IN_KEY equ 8001h ; 键盘行读入口
data segment
LEDBuf db 6 dup(?) ; 显示缓冲区
Num db 1 dup(?) ; 显示的数字
DelayT db 1 dup(?) ;显示LEDBuf区数字的重复次
www.eeworm.com/read/150726/5689536
cpp demo.cpp
#include
#include
#include
using namespace std;
#include"codeTable.h"
#include"encry.h"
#include"decry.h"
#define WZ_COMMEND_NUM 4
#define WZUSEHELPNUM 7
void
www.eeworm.com/read/230729/14277701
inc rc2.inc
comment *
Algorithm : RC2 by RSA security labs ( Block Cipher )
Block : 8 bytes
KeySize ; (between 1 and 128 bytes)
ex) 128 bits (16 bytes) RC2_KEY_SIZE = 128
ex) 64 bits (
www.eeworm.com/read/235294/14075831
c arraykeyboard.c
/*******************************************************
前言:
1.此程序非常简洁它不是进行键扫描,而是直接读Pn口,修改很方便,
不受键位置的影响,比如:要改变键号位置只需改变<mark>keytable</mark>表顺序既可,
且很容易改成双键或多键同时按下键值.
2.还有一种放法是先读行值,再读列值然后行值*4+列值,此种放法也简洁但
可修改性 ...
www.eeworm.com/read/431529/8669513
ksr gameinit.ksr
static int gamelevel=0;
LoadUIFrame("gamelevel_frame");
FindVar("findvar_choice");
gamelevel=findvar_choice;
if(findvar_choice==0)//easy
AddRole(,0,亚特鲁,1,64,64,3.5,4,4,28,28,48,100,100,20,20,1
www.eeworm.com/read/431529/8669655
ksr gameinit.ksr
static int gamelevel=0;
LoadUIFrame("gamelevel_frame");
FindVar("findvar_choice");
gamelevel=findvar_choice;
if(findvar_choice==0)//easy
AddRole(,0,亚特鲁,1,64,64,3.5,4,4,28,28,48,100,100,20,20,1