代码搜索:keytable

找到约 127 项符合「keytable」的源代码

代码结果 127
www.eeworm.com/read/345090/11840360

c 4x4.c

#include #include #define uchar unsigned char #define uint unsigned int uchar ledbit=0 ;//记录按键次数 uchar data leddata[8] ;//数组用于记录输入的数 uchar idata regment[8]={0,0,0,0,0,
www.eeworm.com/read/231893/14216731

c 4x4.c

#include #include #define uchar unsigned char #define uint unsigned int uchar ledbit=0 ;//记录按键次数 uchar data leddata[8] ;//数组用于记录输入的数 uchar idata regment[8]={0,0,0,0,0,
www.eeworm.com/read/430906/8719502

c hashi_sepchaining.c

#include "hashi_sepchaining.h" #include #include int testhash(int k) { return k%50; } hashTable *CreateNew_hs(void){ hashTable* p = malloc(sizeof(hashTable)); p->keysize =
www.eeworm.com/read/351008/10688690

lst 4x4.lst

C51 COMPILER V8.08 4X4 07/31/2008 00:39:25 PAGE 1 C51 COMPILER V8.08, COMPILATION OF MODULE 4X4 OBJECT MODULE PLACED IN 4X4
www.eeworm.com/read/397229/8061918

asm c.asm

OUTBIT equ 8002h ; 位/列控制口 OUTSEG equ 8004h ; 段控制口 IN_KEY equ 8001h ; 键盘行读入口 data segment LEDBuf db 6 dup(?) ; 显示缓冲区 Num db 1 dup(?) ; 显示的数字 DelayT db 1 dup(?) ;显示LEDBuf区数字的重复次
www.eeworm.com/read/150726/5689536

cpp demo.cpp

#include #include #include using namespace std; #include"codeTable.h" #include"encry.h" #include"decry.h" #define WZ_COMMEND_NUM 4 #define WZUSEHELPNUM 7 void
www.eeworm.com/read/230729/14277701

inc rc2.inc

comment * Algorithm : RC2 by RSA security labs ( Block Cipher ) Block : 8 bytes KeySize ; (between 1 and 128 bytes) ex) 128 bits (16 bytes) RC2_KEY_SIZE = 128 ex) 64 bits (
www.eeworm.com/read/235294/14075831

c arraykeyboard.c

/******************************************************* 前言: 1.此程序非常简洁它不是进行键扫描,而是直接读Pn口,修改很方便, 不受键位置的影响,比如:要改变键号位置只需改变<mark>keytable</mark>表顺序既可, 且很容易改成双键或多键同时按下键值. 2.还有一种放法是先读行值,再读列值然后行值*4+列值,此种放法也简洁但 可修改性 ...
www.eeworm.com/read/431529/8669513

ksr gameinit.ksr

static int gamelevel=0; LoadUIFrame("gamelevel_frame"); FindVar("findvar_choice"); gamelevel=findvar_choice; if(findvar_choice==0)//easy AddRole(,0,亚特鲁,1,64,64,3.5,4,4,28,28,48,100,100,20,20,1
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ksr gameinit.ksr

static int gamelevel=0; LoadUIFrame("gamelevel_frame"); FindVar("findvar_choice"); gamelevel=findvar_choice; if(findvar_choice==0)//easy AddRole(,0,亚特鲁,1,64,64,3.5,4,4,28,28,48,100,100,20,20,1