代码搜索:intersection
找到约 1,060 项符合「intersection」的源代码
代码结果 1,060
www.eeworm.com/read/145823/5743667
c gui_fillpolygon.c
/*
*********************************************************************************************************
* uC/GUI
* Univers
www.eeworm.com/read/141137/5777294
c gui_fillpolygon.c
/*
*********************************************************************************************************
* uC/GUI
* Univers
www.eeworm.com/read/133951/5897037
c gui_fillpolygon.c
/*
*********************************************************************************************************
* uC/GUI
* Univers
www.eeworm.com/read/132649/5914852
inc plane2.inc
/* $Id: plane2.inc,v 1000.0 2004/06/01 19:45:01 gouriano Exp $
* ==========================================================================
*
* PUBLIC DOMAIN NOTICE
*
www.eeworm.com/read/113483/6131324
m shapeintersection.m
function data = shapeIntersection(shape1, shape2)
% shapeIntersection: implicit surface function for intersection of two shapes.
%
% data = shapeIntersection(shape1, shape2)
%
% Creates an impl
www.eeworm.com/read/364336/6283980
c gui_fillpolygon.c
/*
*********************************************************************************************************
* uC/GUI
* Univers
www.eeworm.com/read/478955/6708562
txt 三角形.txt
#include
struct point{double x,y;};
struct line{point a,b;};
double distance(point p1,point p2){
return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
}
point intersection(
www.eeworm.com/read/403717/11512675
txt 三角形.txt
#include
struct point{double x,y;};
struct line{point a,b;};
double distance(point p1,point p2){
return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
}
point intersection(
www.eeworm.com/read/400753/11569462
txt 三角形.txt
#include
struct point{double x,y;};
struct line{point a,b;};
double distance(point p1,point p2){
return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
}
point intersection(
www.eeworm.com/read/261520/11639312
cpp demo8_5.cpp
// DEMO8_5.CPP 8-bit polygon scaling demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#define INITGUID
#include