代码搜索:intersect

找到约 481 项符合「intersect」的源代码

代码结果 481
www.eeworm.com/read/38039/1094555

mnu srfsrfuie.mnu

SRFSRF#UIE # Trim#Quilt Specify datum quilt to intersect. # First#Srf Specify the first surface. # Second#Srf Specify the second surface. # Thickness Specify thickness. # Swap#Side Double click to sw
www.eeworm.com/read/38039/1090040

mnu featoper.mnu

FEATURE#OPER 特征操作 # remove the # sign and enter foreign help string in this line Modify 修改 Modify dimensions, make dim. format changes and add geometrical tolerances. 修改尺寸,尺寸格式和增加几何公差. Intersect 求交 A
www.eeworm.com/read/38039/1097209

mnu impblnuie.mnu

IMPBLN#UIE # Trim#Quilt Specify datum quilt to intersect. # Coord#System Specify sections. # File#Name Specify file name. # Thickness Specify thickness. # Swap#Side Double click to swap driving surfa
www.eeworm.com/read/396844/2407535

m combine_pots.m

function pot = combine_pots(pot1, pot2) % COMBINE_POTS combine two potentials % pot = combine_pots(pot1, pot2) %if the intersect set of these two potentials' head conts. combination is undifined
www.eeworm.com/read/354072/3079805

cpp 1688 dolphin pool.cpp

#include #include #include #include #include #include using namespace std; #define NEG 1e-7 //浮点数比较中的允许误差 struct intersect{ //两
www.eeworm.com/read/222088/14706068

h art_int.h

#ifndef __ART_INT_H__ #define __ART_INT_H__ #include "art_def.h" float Intersect(float x, float y, int type); float FuzzInt(float x, float y); float FuzzUni(float x, float y); int BinToInt (
www.eeworm.com/read/38039/1091742

mnu sectools.mnu

SEC#TOOLS. 截面工具 Tools provided for Sketcher. # Intersect 求交 Choose two entities to be split at their intersection point. 选取两个图元在其交点处分割. Trim 修剪 Trim entities (cut or extend them) to other entities or
www.eeworm.com/read/38039/1094146

mnu swpblnuie.mnu

SWPBLN#UIE # Trim#Quilt Specify datum quilt to intersect. # Pivot#Dir Specify pivot direction. # Spine#UI Specify spine. # Origin#Traj Specify trajectory that defines section origin. # Normal#Traj S
www.eeworm.com/read/101007/6262421

cpp flybsp.cpp

#include "../Fly3D.h" bsp_node::~bsp_node() { if (elem) delete elem; if (child[0]) delete child[0]; if (child[1]) delete child[1]; } mesh *bsp_object::ray_intersect(vector& ro,vector& rd
www.eeworm.com/read/38039/1091866

mnu srf_mrg.mnu

SURF#MERGE 曲面合并 # remove the # sign and enter foreign help string in this line Join 连接 Attach one surface to another by aligning edges with surfaces. 把边与曲面对齐接合二张曲面。 Intersect 求交 Attach one surface to