代码搜索:intersect
找到约 481 项符合「intersect」的源代码
代码结果 481
www.eeworm.com/read/38039/1094555
mnu srfsrfuie.mnu
SRFSRF#UIE
#
Trim#Quilt
Specify datum quilt to intersect.
#
First#Srf
Specify the first surface.
#
Second#Srf
Specify the second surface.
#
Thickness
Specify thickness.
#
Swap#Side
Double click to sw
www.eeworm.com/read/38039/1090040
mnu featoper.mnu
FEATURE#OPER 特征操作
# remove the # sign and enter foreign help string in this line
Modify 修改
Modify dimensions, make dim. format changes and add geometrical tolerances.
修改尺寸,尺寸格式和增加几何公差.
Intersect 求交
A
www.eeworm.com/read/38039/1097209
mnu impblnuie.mnu
IMPBLN#UIE
#
Trim#Quilt
Specify datum quilt to intersect.
#
Coord#System
Specify sections.
#
File#Name
Specify file name.
#
Thickness
Specify thickness.
#
Swap#Side
Double click to swap driving surfa
www.eeworm.com/read/396844/2407535
m combine_pots.m
function pot = combine_pots(pot1, pot2)
% COMBINE_POTS combine two potentials
% pot = combine_pots(pot1, pot2)
%if the intersect set of these two potentials' head conts. combination is undifined
www.eeworm.com/read/354072/3079805
cpp 1688 dolphin pool.cpp
#include
#include
#include
#include
#include
#include
using namespace std;
#define NEG 1e-7 //浮点数比较中的允许误差
struct intersect{ //两
www.eeworm.com/read/222088/14706068
h art_int.h
#ifndef __ART_INT_H__
#define __ART_INT_H__
#include "art_def.h"
float Intersect(float x, float y, int type);
float FuzzInt(float x, float y);
float FuzzUni(float x, float y);
int BinToInt (
www.eeworm.com/read/38039/1091742
mnu sectools.mnu
SEC#TOOLS. 截面工具
Tools provided for Sketcher.
#
Intersect 求交
Choose two entities to be split at their intersection point.
选取两个图元在其交点处分割.
Trim 修剪
Trim entities (cut or extend them) to other entities or
www.eeworm.com/read/38039/1094146
mnu swpblnuie.mnu
SWPBLN#UIE
#
Trim#Quilt
Specify datum quilt to intersect.
#
Pivot#Dir
Specify pivot direction.
#
Spine#UI
Specify spine.
#
Origin#Traj
Specify trajectory that defines section origin.
#
Normal#Traj
S
www.eeworm.com/read/101007/6262421
cpp flybsp.cpp
#include "../Fly3D.h"
bsp_node::~bsp_node()
{
if (elem) delete elem;
if (child[0]) delete child[0];
if (child[1]) delete child[1];
}
mesh *bsp_object::ray_intersect(vector& ro,vector& rd
www.eeworm.com/read/38039/1091866
mnu srf_mrg.mnu
SURF#MERGE 曲面合并
# remove the # sign and enter foreign help string in this line
Join 连接
Attach one surface to another by aligning edges with surfaces.
把边与曲面对齐接合二张曲面。
Intersect 求交
Attach one surface to