代码搜索:initializes
找到约 4,453 项符合「initializes」的源代码
代码结果 4,453
www.eeworm.com/read/320236/13430187
c acmp.c
/*********************************************************************/
/* Project Name: ACMP.mcp */
/* Source fle name: ACMP.c
www.eeworm.com/read/320236/13430219
c adc.c
/*********************************************************************/
/* Project Name: ADC.mcp */
/* Source fle name: ADC.c
www.eeworm.com/read/320236/13430271
c spi_master.c
/*********************************************************************/
/* Project Name: SPI_Master.mcp */
/* Source fle name: SPI_Master.c
www.eeworm.com/read/320236/13430406
c tpm.c
/*********************************************************************/
/* Project Name: TPM.mcp */
/* Source fle name: TPM.c
www.eeworm.com/read/320236/13430432
c kbi.c
/*********************************************************************/
/* Project Name: KBI.mcp */
/* Source fle name: KBI.c
www.eeworm.com/read/307975/13711967
c dsp28_spi.c
//
// TMDX ALPHA RELEASE
// Intended for product evaluation purposes
//
//###########################################################################
//
// FILE: DSP28_Spi.c
//
// TI
www.eeworm.com/read/307931/13713088
v tb_eth_top.v
Please use tb_ethernet.v for testbench. Testbench will soon be
updated.
//////////////////////////////////////////////////////////////////////
`in
www.eeworm.com/read/136571/5868750
3 sdl_init.3
.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
.SH "NAME"
SDL_Init\- Initializes SDL
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_Init\fP\fR(\fBUint32 flag
www.eeworm.com/read/133108/5907463
3 sdl_init.3
.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
.SH "NAME"
SDL_Init\- Initializes SDL
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);
www.eeworm.com/read/111374/6154612
3 sdl_init.3
.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
.SH "NAME"
SDL_Init\- Initializes SDL
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);