代码搜索:heightmap

找到约 99 项符合「heightmap」的源代码

代码结果 99
www.eeworm.com/read/117047/14943591

cpp cterrain.cpp

//----------------------------------------------------------------------------- // File: cTerrain.cpp // Desc: Loading and setting the terrain here from a heightMap using brute // force. //-----
www.eeworm.com/read/120251/6076036

cpp heightmaploader.cpp

/***************************************************************************** File: HeightmapLoader Desc: Simple patch loader that loads data from a heightmap Date: 2003/03/02 Author: Mar
www.eeworm.com/read/113165/6138060

cpp heightmaploader.cpp

/***************************************************************************** File: HeightmapLoader Desc: Simple patch loader that loads data from a heightmap Date: 2003/03/02 Author: Mar
www.eeworm.com/read/120251/6076012

h natureterrainpatch.h

/***************************************************************************** File: NatureTerrainPatch.h Desc: A block ot terrain generated from a heightmap Date: 2003/02/22 Author: Marti
www.eeworm.com/read/120251/6076035

cpp natureterrainpatch.cpp

/***************************************************************************** File: NatureTerrainPatch.cpp Desc: A block ot terrain generated from a heightmap Date: 2003/02/22 Author: Mar
www.eeworm.com/read/113165/6138036

h natureterrainpatch.h

/***************************************************************************** File: NatureTerrainPatch.h Desc: A block ot terrain generated from a heightmap Date: 2003/02/22 Author: Marti
www.eeworm.com/read/113165/6138059

cpp natureterrainpatch.cpp

/***************************************************************************** File: NatureTerrainPatch.cpp Desc: A block ot terrain generated from a heightmap Date: 2003/02/22 Author: Mar
www.eeworm.com/read/412484/11197932

cfg etterrain.cfg

# Specify the heightmap data type and source DataType=Image DataSource=terrain.png # Specify the size of the terrain Width=513 Height=513 TileSize=513 # Scale factor for terrain rendering
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txt missionscript1.txt

~Mission 1: Alarm! Alarm! //////////Mission config ~[3dExplorer] `XPos=1290 ZPos=1230 YRot=100 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp ~[Terrain] `TextureType=0 Heightmap=te
www.eeworm.com/read/245531/12795935

txt missionscript1.txt

~Mission 1: Alarm! Alarm! //////////Mission config ~[3dExplorer] `XPos=1290 ZPos=1230 YRot=100 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp ~[Terrain] `TextureType=0 Heightmap=te