代码搜索:heightmap

找到约 99 项符合「heightmap」的源代码

代码结果 99
www.eeworm.com/read/346193/11762841

cpp terrain.cpp

#include "terrain.h" CTerrain::CTerrain() { width = 256; scanDepth = 80.0; terrainMul = 50.0; textureMul = 0.25; widthScale = 5.0; heightMul = 175.0; fogColor[0] = 0.75f; fogColor[
www.eeworm.com/read/269167/11107580

h terrain.h

#ifndef __TERRAIN_H #define __TERRAIN_H #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN #include #include #include #include "camera.h" #include "o
www.eeworm.com/read/104094/15710267

h terrain.h

#ifndef __TERRAIN_H #define __TERRAIN_H #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN #include #include #include #include "camera.h" #include "o
www.eeworm.com/read/383311/8956187

cpp teheightmap.cpp

//################################################## //# $Id: TeHeightMap.cpp 28 2005-08-28 10:37:47Z peciva $ /*****************************************************************************\ * * Te
www.eeworm.com/read/302329/13837579

h imageload.h

#ifndef IMAGE_LOAD_H #define IMAGE_LOAD_H #include #include #include #include #include #include #pragma comment(lib,"SDL
www.eeworm.com/read/101505/15828680

cpp isohex25_5.cpp

/***************************************************************************** IsoHex25_5.cpp Ernest S. Pazera 16DEC2000 Start a WIN32 Application Workspace, add in this file Needs ddraw.lib, d3d
www.eeworm.com/read/388243/8625683

cpp terrain.cpp

#include "stdafx.h" #include "terrain.h" CTerrain::CTerrain() { width = 256; scanDepth = 80.0; terrainMul = 50.0; textureMul = 0.25; heightMul = 175.0; fogColor[0] = 0.75f; fogCol
www.eeworm.com/read/120251/6076011

h heightmaploader.h

/***************************************************************************** File: HeightmapLoader.h Desc: Simple patch loader that loads data from a heightmap Date: 2003/03/02 Author: M
www.eeworm.com/read/113165/6138035

h heightmaploader.h

/***************************************************************************** File: HeightmapLoader.h Desc: Simple patch loader that loads data from a heightmap Date: 2003/03/02 Author: M
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cpp terrain.cpp

#include "terrain.h" CTerrain::CTerrain() { width = 256; scanDepth = 80.0; terrainMul = 50.0; textureMul = 0.25; heightMul = 175.0; fogColor[0] = 0.75f; fogColor[1] = 0.9f; fogColo