代码搜索:frames
找到约 9,514 项符合「frames」的源代码
代码结果 9,514
www.eeworm.com/read/217119/14978207
ch contrl.ch
/* LPC Processing control variables:
*/
/* Files for Speech, Parameter, and Bitstream Input & Output,
and message and debug outputs.
*/
#if ANALYZER + SYNTHESIZER
#include
exter
www.eeworm.com/read/171581/5393115
java icondesktoppane.java
/*
* 07/17/2004
*
* IconDesktopPane.java - Desktop pane that allows the user to select multiple
* internal frames simultaneously.
* Copyright (C) 2004 Robert Futrell
www.eeworm.com/read/171581/5393654
java rtextmdiview.java
/*
* 04/16/2004
*
* RTextMDIView.java - A multi-document interface implementation.
* Copyright (C) 2004 Robert Futrell
* email@address.com
* www.website.com
*
* This file is a part of
www.eeworm.com/read/170572/5403508
java animatedicon.java
/*
* AnimatedIcon.java - Animated version of ImageIcon
* :tabSize=8:indentSize=8:noTabs=false:
* :folding=explicit:collapseFolds=1:
*
* Copyright (C) 2002 Kris Kopicki
*
* This program is free
www.eeworm.com/read/170433/5403856
java movieclip.java
/****************************************************************
* Copyright (c) 2001, David N. Main, All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* wi
www.eeworm.com/read/167185/5465742
pwsgram
# @(#)PWsgram 1.6 7/5/91
# default waves parameter file for sgram
# sets all but start and nan (left for -r option)
int start = 1: "Number of first point in input file to process.";
int nan = 0: "Num
www.eeworm.com/read/164862/5487816
java~87~ animation.java~87~
package demo;
import java.io.*;
import javax.microedition.lcdui.*;
public class Animation
extends Thread {
private Animation instance;
private BattleField battleCanvas;
priv
www.eeworm.com/read/164862/5487829
java~86~ animation.java~86~
package demo;
import java.io.*;
import javax.microedition.lcdui.*;
public class Animation
extends Thread {
private Animation instance;
private BattleField battleCanvas;
priv
www.eeworm.com/read/164862/5487840
java~2~ item.java~2~
package demo;
import java.io.*;
import javax.microedition.lcdui.*;
public class Animation
extends Thread {
private Animation instance;
private BattleField battleCanvas;
priv