代码搜索:float

找到约 10,000 项符合「float」的源代码

代码结果 10,000
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cs car.cs

using System; using System.Drawing; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using Direct3D = Microsoft.DirectX.Direct3D; namespace Dodger { /// /// Will hold a
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cs dodger.cs

using System; using System.Drawing; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using Direct3D = Microsoft.DirectX.Direct3D; namespace Dodger {
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lst chap28.lst

listing 1 max(int a, int b); int main(void) { int x; x = max(10, 20); return 0; } int max(int a, int b) { return a>b ? a : b; } listing 2 /* original code */ x = a +
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c lp_anal.c

#include "main.h" #include "showdata.h" #include #include #include #include "lp_anal.h" #include "pctolsf.h" #include "bwexp.h" #include "celp_sup.h" #include "code_lsf.h
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c smooth.c

/*************************************************************************** ROUTINE Smooth FUNCTION Smooth parameters when error conditions indicate
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c lp_anal.c

#include "main.h" #include "showdata.h" #include #include #include #include "lp_anal.h" #include "pctolsf.h" #include "bwexp.h" #include "celp_sup.h" #include "code_lsf.h
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c smooth.c

/*************************************************************************** ROUTINE Smooth FUNCTION Smooth parameters when error conditions indicate
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c conv_cor.c

/*LINTLIBRARY*/ /*PROTOLIB1*/ #include #include #include "main.h" #include "conv_cor.h" #include "rint.h" static void CalcStochConv( float ExcVec[], int ExV
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c pctolsf.c

/************************************************************************** * * NAME * PCtoLSF (formerly pctolsp2) * * FUNCTION * * Compute LSF from predictor polynomial. * * NOTE: Much faster conve
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c bwexp.c

/*LINTLIBRARY*/ /*PROTOLIB1*/ #include #include "main.h" #include "bwexp.h" /************************************************************************** * * ROUTINE * BWE