代码搜索:effect
找到约 4,591 项符合「effect」的源代码
代码结果 4,591
www.eeworm.com/read/378914/2679284
m p5_3.m
% Program P5_3
% Illustration of the Aliasing Effect
% in the Frequency-Domain
clf;
t = 0:0.005:10;
xa = 2*t.*exp(-t);
subplot(2,2,1)
plot(t,xa);grid
xlabel('Time, msec');ylabel('Amplitude');
title('
www.eeworm.com/read/378914/2679309
m p10_3.m
% Program P10_3
% Effect of Up-sampling in the Frequency Domain
% Use fir2 to create a bandlimited input sequence
freq = [0 0.45 0.5 1];
mag = [0 1 0 0];
x = fir2(99, freq, mag);
% Evaluate and
www.eeworm.com/read/378914/2679427
m p5_2.m
% Program P5_2
% Illustration of Aliasing Effect in the Time-Domain
% Program adapted from [Kra94] with permission from
% The Mathworks, Inc., Natick, MA.
clf;
T = 0.1;f = 13;
n = (0:T:1)';
xs = cos(2
www.eeworm.com/read/378914/2679433
m p5_3.m
% Program P5_3
% Illustration of the Aliasing Effect
% in the Frequency-Domain
clf;
t = 0:0.005:10;
xa = 2*t.*exp(-t);
subplot(2,2,1)
plot(t,xa);grid
xlabel('Time, msec');ylabel('Amplitude');
title('
www.eeworm.com/read/355264/3062015
cpp relicutil.cpp
#include "RelicUtil.h"
#include "Zone.h"
#include "Creature.h"
#include "Corpse.h"
#include "Effect.h"
#include "BloodBible.h"
#include "CastleSymbol.h"
#include "Inventory.h"
#include "Player.h"
#inc