代码搜索:effect
找到约 4,591 项符合「effect」的源代码
代码结果 4,591
www.eeworm.com/read/322590/3523115
c conntest13.c
//In a transaction mix insert, update and delete a tuple.
//All should take effect in a transaction
#include
int main()
{
Connection conn;
DbRetVal rv = conn.open("root", "manager");
www.eeworm.com/read/319795/3552036
rhtml index.rhtml
{:action => 'search'}, :update => 'photos',
:complete => visual_effect(:blind_down, 'photos'),
:before => %(Element.show('spinner')),
:success => %(Element.hide('sp
www.eeworm.com/read/317473/3579650
vb tools.vb
Module Tools
'address effect
'0 xx - continue transfer
'1 xx - start transfer
'2 xx - end transfer
'4 xx - change displayed image to xx
'8 xx - perform process xx
www.eeworm.com/read/316872/3603548
c emufx.c
/*
* Copyright (c) by Jaroslav Kysela
* Creative Labs, Inc.
* Routines for effect processor FX8010
*
* Copyright (c) by James Courtier-Dutton
www.eeworm.com/read/312989/3647132
txt op34b0f8140009.txt
* Allocates a new Thread object. This constructor has
* the same effect as Thread(null, null,
* gname), where gname is
www.eeworm.com/read/288816/4004378
c dcache.c
#include "emul.h"
#include "stdio.h"
// WARNING: currently, the memory access latencies are not simulated.
// WARNING: currently, the effect of write buffers isn't simulated.
// State information fo
www.eeworm.com/read/287317/4024442
m asymc.m
function [cdata,dpr]=asymc(sys,par,pos,data,nbr,snorm)
%ASYMC Routine that corrects the effect of the asymmetric projection
%of the circular control points.
%
%Usage:
% [cdata,dpr]=asymc(sys,par,po
www.eeworm.com/read/448675/1685356
c dcache.c
#include "emul.h"
#include "stdio.h"
// WARNING: currently, the memory access latencies are not simulated.
// WARNING: currently, the effect of write buffers isn't simulated.
// State information fo
www.eeworm.com/read/434629/1869855
java pointparticles.java
// PointParticles.java
// Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th
/* A particle system for showing a fountain effect using points.
The points are stored in a PointArray using a BY_
www.eeworm.com/read/432926/1886160
pde userdefinedeffect.pde
/**
* User Defined Effect
* by Damien Di Fede.
*
* This sketch demonstrates how to write your own AudioEffect.
* See NoiseEffect.pde for the implementation.
*/
import ddf.minim.*;
import dd