代码搜索:effect

找到约 4,591 项符合「effect」的源代码

代码结果 4,591
www.eeworm.com/read/322590/3523115

c conntest13.c

//In a transaction mix insert, update and delete a tuple. //All should take effect in a transaction #include int main() { Connection conn; DbRetVal rv = conn.open("root", "manager");
www.eeworm.com/read/319795/3552036

rhtml index.rhtml

 {:action => 'search'}, :update => 'photos', :complete => visual_effect(:blind_down, 'photos'), :before => %(Element.show('spinner')), :success => %(Element.hide('sp
www.eeworm.com/read/317473/3579650

vb tools.vb

Module Tools 'address effect '0 xx - continue transfer '1 xx - start transfer '2 xx - end transfer '4 xx - change displayed image to xx '8 xx - perform process xx
www.eeworm.com/read/316872/3603548

c emufx.c

/* * Copyright (c) by Jaroslav Kysela * Creative Labs, Inc. * Routines for effect processor FX8010 * * Copyright (c) by James Courtier-Dutton
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txt op34b0f8140009.txt

* Allocates a new Thread object. This constructor has * the same effect as Thread(null, null, * gname), where gname is
www.eeworm.com/read/288816/4004378

c dcache.c

#include "emul.h" #include "stdio.h" // WARNING: currently, the memory access latencies are not simulated. // WARNING: currently, the effect of write buffers isn't simulated. // State information fo
www.eeworm.com/read/287317/4024442

m asymc.m

function [cdata,dpr]=asymc(sys,par,pos,data,nbr,snorm) %ASYMC Routine that corrects the effect of the asymmetric projection %of the circular control points. % %Usage: % [cdata,dpr]=asymc(sys,par,po
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c dcache.c

#include "emul.h" #include "stdio.h" // WARNING: currently, the memory access latencies are not simulated. // WARNING: currently, the effect of write buffers isn't simulated. // State information fo
www.eeworm.com/read/434629/1869855

java pointparticles.java

// PointParticles.java // Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th /* A particle system for showing a fountain effect using points. The points are stored in a PointArray using a BY_
www.eeworm.com/read/432926/1886160

pde userdefinedeffect.pde

/** * User Defined Effect * by Damien Di Fede. * * This sketch demonstrates how to write your own AudioEffect. * See NoiseEffect.pde for the implementation. */ import ddf.minim.*; import dd