代码搜索:effect

找到约 4,591 项符合「effect」的源代码

代码结果 4,591
www.eeworm.com/read/432926/1886346

pde wormhole.pde

/** * Wormhole Demo Effect * by luis2048. * * A funnel-shaped hole sucking its texture to the middle. * The effect is accomplished like the tunnel effect but with * a 15 x 15 texture and stat
www.eeworm.com/read/216676/4888777

cpp effectlibrary.cpp

#include "gosFXHeaders.hpp" //==========================================================================// // File: gosFX_Effect.cpp // // Contents: Base gosFX::Effect Component
www.eeworm.com/read/468943/1483150

js note.js

Effect.Base = function() {}; Effect.Base.prototype = { position: null, start: function(options) { // 默认参数 this.options = Object.extend(Object.extend({},Effect.DefaultOptions),
www.eeworm.com/read/288824/8603878

h sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091
www.eeworm.com/read/379584/9192597

h sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091
www.eeworm.com/read/425580/10346296

h sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091
www.eeworm.com/read/464839/7060809

c adc12.c

#include #include"adc12.h" #include unsigned int ADC_BUF[100]; float ADC_BUF_SUM=0.0; float Vin=0.0; float averg=0.0; float effect=0.0; unsigned char count=0; //对均
www.eeworm.com/read/453468/7419361

cpp execute_buffrangedamage.cpp

#include "stdafx.h" #include "Ability.h" #include "CharacterFormula.h" #include "BaseEffect.h" #include "StatusManager.h" DEFINE_EXECUTE_FUNC( BuffRangeDamage ) { // 颇扼固磐 悸泼 eATTACK_TYPE
www.eeworm.com/read/442577/7649327

m add_pa_and_white_noise.m

function [rx]=add_PA_and_channel_effect(channel,signal_sequence,rx,p,noise_vector); rx.received_signal=sqrt(p).*signal_sequence.*channel.attenuation.h+noise_vector;
www.eeworm.com/read/441746/7666158

h sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091