代码搜索:effect
找到约 4,591 项符合「effect」的源代码
代码结果 4,591
www.eeworm.com/read/432926/1886346
pde wormhole.pde
/**
* Wormhole Demo Effect
* by luis2048.
*
* A funnel-shaped hole sucking its texture to the middle.
* The effect is accomplished like the tunnel effect but with
* a 15 x 15 texture and stat
www.eeworm.com/read/216676/4888777
cpp effectlibrary.cpp
#include "gosFXHeaders.hpp"
//==========================================================================//
// File: gosFX_Effect.cpp //
// Contents: Base gosFX::Effect Component
www.eeworm.com/read/468943/1483150
js note.js
Effect.Base = function() {};
Effect.Base.prototype = {
position: null,
start: function(options) {
// 默认参数
this.options = Object.extend(Object.extend({},Effect.DefaultOptions),
www.eeworm.com/read/288824/8603878
h sound.h
// DirectSound.h: interface for the CDirectSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091
www.eeworm.com/read/379584/9192597
h sound.h
// DirectSound.h: interface for the CDirectSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091
www.eeworm.com/read/425580/10346296
h sound.h
// DirectSound.h: interface for the CDirectSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091
www.eeworm.com/read/464839/7060809
c adc12.c
#include
#include"adc12.h"
#include
unsigned int ADC_BUF[100];
float ADC_BUF_SUM=0.0;
float Vin=0.0;
float averg=0.0;
float effect=0.0;
unsigned char count=0; //对均
www.eeworm.com/read/453468/7419361
cpp execute_buffrangedamage.cpp
#include "stdafx.h"
#include "Ability.h"
#include "CharacterFormula.h"
#include "BaseEffect.h"
#include "StatusManager.h"
DEFINE_EXECUTE_FUNC( BuffRangeDamage )
{
// 颇扼固磐 悸泼
eATTACK_TYPE
www.eeworm.com/read/442577/7649327
m add_pa_and_white_noise.m
function [rx]=add_PA_and_channel_effect(channel,signal_sequence,rx,p,noise_vector);
rx.received_signal=sqrt(p).*signal_sequence.*channel.attenuation.h+noise_vector;
www.eeworm.com/read/441746/7666158
h sound.h
// DirectSound.h: interface for the CDirectSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091