代码搜索:effect

找到约 4,591 项符合「effect」的源代码

代码结果 4,591
www.eeworm.com/read/278336/10544292

cpp effectdlg.cpp

#include "GSPlayer2.h" #include "EffectDlg.h" #include "SmallSlider.h" CEffectDlg::CEffectDlg() { m_hMap = NULL; InitializeSmallSliderControl(); } CEffectDlg::~CEffectDlg() { Uniniti
www.eeworm.com/read/332494/12752591

m nom_vario.m

function C=nom_vario(distance) global KRIG_NUGGET_EFFECT; global KRIG_DIST2DOUBLE; global KRIG_VARIANCE; %NOM_VARIO computes the value of the nominal covariance %for a given distance. nugget=KRIG_
www.eeworm.com/read/330577/12879880

h sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091
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m~ main1003.m~

%Cooperative Diversity - Main Sequence tic % -------------- % Set Parameters nr_of_iterations = 800; SNR = [-10:3.5:20]; use_direct_link = 1; use_relay = 1; global statistic; statistic = gene
www.eeworm.com/read/136752/13362864

cpp effectdlg.cpp

#include "GSPlayer2.h" #include "EffectDlg.h" #include "SmallSlider.h" CEffectDlg::CEffectDlg() { m_hMap = NULL; InitializeSmallSliderControl(); } CEffectDlg::~CEffectDlg() { Uniniti
www.eeworm.com/read/136752/13363003

cpp effectdlg.cpp

#include "GSPlayer2.h" #include "EffectDlg.h" #include "SmallSlider.h" CEffectDlg::CEffectDlg() { m_hMap = NULL; InitializeSmallSliderControl(); } CEffectDlg::~CEffectDlg() { Uniniti
www.eeworm.com/read/308191/13706169

cpp effectdlg.cpp

#include "GSPlayer2.h" #include "EffectDlg.h" #include "SmallSlider.h" CEffectDlg::CEffectDlg() { m_hMap = NULL; InitializeSmallSliderControl(); } CEffectDlg::~CEffectDlg() { Uniniti
www.eeworm.com/read/113668/6127149

h gameobject_pacman.h

#ifndef header_gameobject_pacman #define header_gameobject_pacman #if _MSC_VER > 1000 #pragma once #endif #include "gameobject_moving.h" class GameObject_Pacman : public GameObject_Movin
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y parser.y

%{ /* ctrace - C program debugging tool * * C statement parser * */ #ifndef lint static char *sccsid = "@(#)parser.y 4.1 (ULTRIX) 7/17/90"; #endif lint /****************************************
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m define_lin_pred_struct_sat.m

function lin_pred_struct=define_lin_pred_struct_sat(equiv_class,parents) %defines saturated model structure of the linear predictor for the CPTs %e.g. for two parents %0 refers to effects