代码搜索:directinput

找到约 390 项符合「directinput」的源代码

代码结果 390
www.eeworm.com/read/121526/14753577

txt joystick.txt

Title: Description of Windows 95 Quake 2 support for DirectInput devices such as: standard joysticks FPgaming Assassin 3D www.fpgaming.com Logitech WingMan Warrior www.logitech.com Mad
www.eeworm.com/read/480321/1319444

pas dxclass.pas

unit DXClass; interface {$INCLUDE DelphiXcfg.inc} uses Windows, Messages, SysUtils, Classes, Controls, Forms, MMSystem, {$IfDef StandardDX} {$IfDef DX9} Direct3D, DirectInput9, {
www.eeworm.com/read/155540/11864242

cs gameobject.cs

using System; using System.Collections; using System.Drawing; using System.Collections.Specialized; using Microsoft.DirectX.DirectDraw; using Microsoft.DirectX.DirectInput; using Microsoft.Direc
www.eeworm.com/read/155540/11864290

cs gameobject_player_plane.cs

using System; using System.Reflection; using Microsoft.DirectX.DirectInput; using DDGameHelper; namespace ddt2 { /// /// GameObject_Player_Plane 的摘要说明。 /// public c
www.eeworm.com/read/395974/8139689

pas unit1.pas

unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, DirectInput, DXErr9, StdCtrls; type TForm1 = class(TForm) Memo1: T
www.eeworm.com/read/395974/8139709

~pas unit1.~pas

unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, DirectInput, DXErr9, StdCtrls; type TForm1 = class(TForm) Memo1: T
www.eeworm.com/read/246290/12742474

cs gameclass.cs

using System; using System.Collections; using System.Windows.Forms; using System.Drawing; using Microsoft.DirectX; using Microsoft.DirectX.DirectDraw; using Microsoft.DirectX.DirectInput; using
www.eeworm.com/read/483329/6604237

cpp input.cpp

#include "Input.h" #define SAFE_RELEASE(p) {if(p){(p)->Release();(p)=NULL;}} HRESULT DXInput::InitInput(HWND hWnd, HINSTANCE hInst) { HRESULT hr; if(FAILED(DirectInput8Create(hInst, //程
www.eeworm.com/read/155540/11864279

cs gameobject_blast1.cs

using System; using System.Reflection; using Microsoft.DirectX.DirectInput; using DDGameHelper; namespace ddt2 { /// /// GameObject_Blast1 的摘要说明。 /// public class G
www.eeworm.com/read/492144/1180449

h zfxdi.h

// File: ZFXDI.h #ifndef ZFXDI_H #define ZFXDI_H #include #define DIRECTINPUT_VERSION 0x0800 BOOL WINAPI DllEntryPoint( HINSTANCE hDll, DWORD f