代码搜索:directinput
找到约 390 项符合「directinput」的源代码
代码结果 390
www.eeworm.com/read/121526/14753577
txt joystick.txt
Title: Description of Windows 95 Quake 2 support for DirectInput devices such as:
standard joysticks
FPgaming Assassin 3D www.fpgaming.com
Logitech WingMan Warrior www.logitech.com
Mad
www.eeworm.com/read/480321/1319444
pas dxclass.pas
unit DXClass;
interface
{$INCLUDE DelphiXcfg.inc}
uses
Windows, Messages, SysUtils, Classes, Controls, Forms, MMSystem,
{$IfDef StandardDX}
{$IfDef DX9}
Direct3D, DirectInput9,
{
www.eeworm.com/read/155540/11864242
cs gameobject.cs
using System;
using System.Collections;
using System.Drawing;
using System.Collections.Specialized;
using Microsoft.DirectX.DirectDraw;
using Microsoft.DirectX.DirectInput;
using Microsoft.Direc
www.eeworm.com/read/155540/11864290
cs gameobject_player_plane.cs
using System;
using System.Reflection;
using Microsoft.DirectX.DirectInput;
using DDGameHelper;
namespace ddt2
{
///
/// GameObject_Player_Plane 的摘要说明。
///
public c
www.eeworm.com/read/395974/8139689
pas unit1.pas
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, DirectInput, DXErr9, StdCtrls;
type
TForm1 = class(TForm)
Memo1: T
www.eeworm.com/read/395974/8139709
~pas unit1.~pas
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, DirectInput, DXErr9, StdCtrls;
type
TForm1 = class(TForm)
Memo1: T
www.eeworm.com/read/246290/12742474
cs gameclass.cs
using System;
using System.Collections;
using System.Windows.Forms;
using System.Drawing;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectDraw;
using Microsoft.DirectX.DirectInput;
using
www.eeworm.com/read/483329/6604237
cpp input.cpp
#include "Input.h"
#define SAFE_RELEASE(p) {if(p){(p)->Release();(p)=NULL;}}
HRESULT DXInput::InitInput(HWND hWnd, HINSTANCE hInst)
{
HRESULT hr;
if(FAILED(DirectInput8Create(hInst, //程
www.eeworm.com/read/155540/11864279
cs gameobject_blast1.cs
using System;
using System.Reflection;
using Microsoft.DirectX.DirectInput;
using DDGameHelper;
namespace ddt2
{
///
/// GameObject_Blast1 的摘要说明。
///
public class G
www.eeworm.com/read/492144/1180449
h zfxdi.h
// File: ZFXDI.h
#ifndef ZFXDI_H
#define ZFXDI_H
#include
#define DIRECTINPUT_VERSION 0x0800
BOOL WINAPI DllEntryPoint( HINSTANCE hDll,
DWORD f