代码搜索:directinput

找到约 390 项符合「directinput」的源代码

代码结果 390
www.eeworm.com/read/340641/12141692

cpp vector.cpp

//======================================================== /** * @file Vector.cpp * * 项目描述: DirectInput键盘演示 * 文件描述: 向量类 * 适用平台: Windows98/2000/NT/XP * * 作者: WWBOSS * 电子邮件:
www.eeworm.com/read/14187/319443

todo

Wish list for the 1.3 development branch: * Use /etc/fb.modes, if available, like GGI does * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to be imp
www.eeworm.com/read/14545/387734

todo

Wish list for the 1.3 development branch: * Use /etc/fb.modes, if available, like GGI does * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to be imp
www.eeworm.com/read/14735/404365

todo

Wish list for the 1.3 development branch: * Use /etc/fb.modes, if available, like GGI does * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to b
www.eeworm.com/read/251805/4415665

todo

Wish list for the 1.3 development branch: * Use /etc/fb.modes, if available, like GGI does * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to b
www.eeworm.com/read/201481/15407213

cs gameinput.cs

using System; using System.Collections; using System.Drawing; using Microsoft.DirectX.DirectInput; using Microsoft.DirectX; namespace GameEngine { #region delegates public delegate void
www.eeworm.com/read/110261/15537918

bas keyboardmod.bas

Attribute VB_Name = "KeyboardMod" Option Explicit Public DKI As DirectInput8 Public DKIDevice As DirectInputDevice8 Public DKIState As DIKEYBOARDSTATE Public KeyState(0 To 255) As Boolean 'so
www.eeworm.com/read/356016/10239241

bas dinput.bas

Attribute VB_Name = "DInput" 'dX Variables Dim di As DirectInput Dim diDEV As DirectInputDevice Dim diState As DIKEYBOARDSTATE 'Loop counter Dim i As Integer 'Public array showing which keys ar
www.eeworm.com/read/246290/12741114

cs mouseinput.cs

using System; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.DirectInput; public struct MouseControlValues { public int Yaw; public int Pitch; public bool
www.eeworm.com/read/246290/12741277

cs mouseinput.cs

using System; using System.Windows.Forms; using Microsoft.DirectX; using Microsoft.DirectX.DirectInput; public struct MouseControlValues { public int Yaw; public int Pitch; public bool