代码搜索:directinput
找到约 390 项符合「directinput」的源代码
代码结果 390
www.eeworm.com/read/340641/12141692
cpp vector.cpp
//========================================================
/**
* @file Vector.cpp
*
* 项目描述: DirectInput键盘演示
* 文件描述: 向量类
* 适用平台: Windows98/2000/NT/XP
*
* 作者: WWBOSS
* 电子邮件:
www.eeworm.com/read/14187/319443
todo
Wish list for the 1.3 development branch:
* Use /etc/fb.modes, if available, like GGI does
* Add mousewheel events (new unified event architecture?)
* DirectInput joystick support needs to be imp
www.eeworm.com/read/14545/387734
todo
Wish list for the 1.3 development branch:
* Use /etc/fb.modes, if available, like GGI does
* Add mousewheel events (new unified event architecture?)
* DirectInput joystick support needs to be imp
www.eeworm.com/read/14735/404365
todo
Wish list for the 1.3 development branch:
* Use /etc/fb.modes, if available, like GGI does
* Add mousewheel events (new unified event architecture?)
* DirectInput joystick support needs to b
www.eeworm.com/read/251805/4415665
todo
Wish list for the 1.3 development branch:
* Use /etc/fb.modes, if available, like GGI does
* Add mousewheel events (new unified event architecture?)
* DirectInput joystick support needs to b
www.eeworm.com/read/201481/15407213
cs gameinput.cs
using System;
using System.Collections;
using System.Drawing;
using Microsoft.DirectX.DirectInput;
using Microsoft.DirectX;
namespace GameEngine
{
#region delegates
public delegate void
www.eeworm.com/read/110261/15537918
bas keyboardmod.bas
Attribute VB_Name = "KeyboardMod"
Option Explicit
Public DKI As DirectInput8
Public DKIDevice As DirectInputDevice8
Public DKIState As DIKEYBOARDSTATE
Public KeyState(0 To 255) As Boolean 'so
www.eeworm.com/read/356016/10239241
bas dinput.bas
Attribute VB_Name = "DInput"
'dX Variables
Dim di As DirectInput
Dim diDEV As DirectInputDevice
Dim diState As DIKEYBOARDSTATE
'Loop counter
Dim i As Integer
'Public array showing which keys ar
www.eeworm.com/read/246290/12741114
cs mouseinput.cs
using System;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectInput;
public struct MouseControlValues {
public int Yaw;
public int Pitch;
public bool
www.eeworm.com/read/246290/12741277
cs mouseinput.cs
using System;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectInput;
public struct MouseControlValues {
public int Yaw;
public int Pitch;
public bool