代码搜索:directinput

找到约 390 项符合「directinput」的源代码

代码结果 390
www.eeworm.com/read/261520/11639612

cpp demo9_1_16b.cpp

// DEMO9_1_16b.CPP - DirectInput Keyboard Demo // 16-bit version // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #define INITGUID // if not done els
www.eeworm.com/read/340641/12141697

h glwindow.h

//======================================================== /** * @file GLWindows.h * * 项目描述: DirectInput键盘演示 * 文件描述: 程序窗口类 * 适用平台: Windows98/2000/NT/XP * * 作者: WWBOSS * 电子
www.eeworm.com/read/125855/14458048

bas modcam.bas

Attribute VB_Name = "modCam" Option Explicit Public objInput As DirectInput8 Public KeyboardState As DIKEYBOARDSTATE, KeyStates(255) As Boolean Public diKeyboard As DirectInputDevice8 Public di
www.eeworm.com/read/122711/14672045

cpp demo9_3_16b.cpp

// DEMO9_3_16b.CPP - DirectInput Joystick Demo // 16-bit version // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #define INITGUID // if not done els
www.eeworm.com/read/122711/14672051

cpp demo9_1a_16b.cpp

// DEMO9_1a_16b.CPP - DirectInput Keyboard Demo Library version // 16-bit version of keyboard demo // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #
www.eeworm.com/read/122711/14672133

cpp demo9_3a_16b.cpp

// DEMO9_3a_16b.CPP - DirectInput Joystick Demo // 16-bit version // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #define INITGUID // if not done el
www.eeworm.com/read/122711/14672149

cpp demo9_4_16b.cpp

// DEMO9_4_16B.CPP - DirectInput Force Feedback Demo // 16-bit version // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #define INITGUID // if not do
www.eeworm.com/read/122711/14672155

cpp demo9_1_16b.cpp

// DEMO9_1_16b.CPP - DirectInput Keyboard Demo // 16-bit version // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #define INITGUID // if not done els
www.eeworm.com/read/480321/1319460

pas dxinput.pas

unit DXInput; interface {$INCLUDE DelphiXcfg.inc} uses Windows, Messages, SysUtils, Classes, Controls, Forms, MMSystem, DXClass, {$IfDef StandardDX} {$IfDef DX9} DirectInput9;
www.eeworm.com/read/480321/1319467

pas dxetable.pas

unit DXETable; interface {$INCLUDE DelphiXcfg.inc} uses Windows, SysUtils, {$IfDef StandardDX} {$ifdef DX7} DirectDraw, Direct3D,DirectInput,DirectPlay,DirectSound; {$else} {