代码搜索:construct
找到约 6,584 项符合「construct」的源代码
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www.eeworm.com/read/285874/8806165
htm mc5.htm
More Effective C++ | Chapter 5: Techniques Back to Item 24: Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI
Continue to Item 25: Virtualizing construct
www.eeworm.com/read/283587/9003575
c ogg.c
/*
* Ogg bitstream support
* Mark Hills
*
* Uses libogg, but requires libvorbisenc to construct correct headers
* when containing Vorbis stream -- currently the only format sup
www.eeworm.com/read/184897/9066503
bas engylvl.bas
REM PROGRAM ENGYLVL
REM TO CONSTRUCT THE ENERGY MATRIX FROM CF PARAMETERS
REM AND FIND ITS EIGENVALUES AND EIGENVECTORS
REM
REM "CRYSTAL FIELD HANDBOOK" (SECTION 3.1.3 AND APPENDIX 2)
RE
www.eeworm.com/read/184243/9114853
java application1.java
package hospitalinfomationsystem;
import javax.swing.UIManager;
import java.awt.*;
public class Application1 {
boolean packFrame = false;
//Construct the application
public Application1() {
www.eeworm.com/read/183443/9158992
m dagsvm.m
function net = dagsvm(arg)
% PAIRWISE
%
% Construct a dag-svm multi-class support vector classification network.
%
% Examples:
%
% % default constructor (a 0-class dagsvm network!)
%
%
www.eeworm.com/read/181389/9256570
m dagsvm.m
function net = dagsvm(arg)
% PAIRWISE
%
% Construct a dag-svm multi-class support vector classification network.
%
% Examples:
%
% % default constructor (a 0-class dagsvm network!)
%
%
www.eeworm.com/read/181388/9256719
m dagsvm.m
function net = dagsvm(arg)
% PAIRWISE
%
% Construct a dag-svm multi-class support vector classification network.
%
% Examples:
%
% % default constructor (a 0-class dagsvm network!)
%
%
www.eeworm.com/read/366065/9833796
c man2tcl.c
/*
* man2tcl.c --
*
* This file contains a program that turns a man page of the
* form used for Tcl and Tk into a Tcl script that invokes
* a Tcl command for each construct in the man page. The
www.eeworm.com/read/280853/10288013
pas imgutil.pas
{$R-} // Turn off Range Checking because of ARRAY[0..0] construct below
unit ImgUtil;
// The new algorithms are 5 to 8 imes faster (dirty but fast) and they
// not need so many memory (if the
www.eeworm.com/read/162631/10290546
cpp engine.cpp
// engine.cpp
//
// Copyright (c) 2000 Symbian Ltd. All rights reserved.
#include "engine.h"
// construct/destruct
CGameEngine::~CGameEngine()
{
delete iLastSent;
delete iLastReceive