代码搜索:construct

找到约 6,584 项符合「construct」的源代码

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htm mc5.htm

More Effective C++ | Chapter 5: Techniques Back to Item 24: Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI Continue to Item 25: Virtualizing construct
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c ogg.c

/* * Ogg bitstream support * Mark Hills * * Uses libogg, but requires libvorbisenc to construct correct headers * when containing Vorbis stream -- currently the only format sup
www.eeworm.com/read/184897/9066503

bas engylvl.bas

REM PROGRAM ENGYLVL REM TO CONSTRUCT THE ENERGY MATRIX FROM CF PARAMETERS REM AND FIND ITS EIGENVALUES AND EIGENVECTORS REM REM "CRYSTAL FIELD HANDBOOK" (SECTION 3.1.3 AND APPENDIX 2) RE
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java application1.java

package hospitalinfomationsystem; import javax.swing.UIManager; import java.awt.*; public class Application1 { boolean packFrame = false; //Construct the application public Application1() {
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m dagsvm.m

function net = dagsvm(arg) % PAIRWISE % % Construct a dag-svm multi-class support vector classification network. % % Examples: % % % default constructor (a 0-class dagsvm network!) % %
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m dagsvm.m

function net = dagsvm(arg) % PAIRWISE % % Construct a dag-svm multi-class support vector classification network. % % Examples: % % % default constructor (a 0-class dagsvm network!) % %
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m dagsvm.m

function net = dagsvm(arg) % PAIRWISE % % Construct a dag-svm multi-class support vector classification network. % % Examples: % % % default constructor (a 0-class dagsvm network!) % %
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c man2tcl.c

/* * man2tcl.c -- * * This file contains a program that turns a man page of the * form used for Tcl and Tk into a Tcl script that invokes * a Tcl command for each construct in the man page. The
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pas imgutil.pas

{$R-} // Turn off Range Checking because of ARRAY[0..0] construct below unit ImgUtil; // The new algorithms are 5 to 8 imes faster (dirty but fast) and they // not need so many memory (if the
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cpp engine.cpp

// engine.cpp // // Copyright (c) 2000 Symbian Ltd. All rights reserved. #include "engine.h" // construct/destruct CGameEngine::~CGameEngine() { delete iLastSent; delete iLastReceive