代码搜索:composition
找到约 1,051 项符合「composition」的源代码
代码结果 1,051
www.eeworm.com/read/339446/3306057
conf composition_modes.conf
COMPOSITION_MODES_SIMPLE_PORTER_DUFF simple_porter_duff.glsl
COMPOSITION_MODES_MULTIPLY composition_mode_multiply.glsl
COMPOSITION_MODES_SCREEN composition_mode_screen.glsl
COMPOSITION_MODES_OVERLAY c
www.eeworm.com/read/375190/2735966
rst metafunctions-composition.rst
.. Copyright Aleksey Gurtovoy, David Abrahams 2007.
.. Distributed under the Boost
.. Software License, Version 1.0. (See accompanying
.. file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE
www.eeworm.com/read/366897/9793854
cpp composition2.cpp
//: C14:Composition2.cpp
// From Thinking in C++, 2nd Edition
// Available at http://www.BruceEckel.com
// (c) Bruce Eckel 2000
// Copyright notice in Copyright.txt
// Private embedded objects
#
www.eeworm.com/read/4361/35930
pdf composition-resistor-ccr.pdf
www.eeworm.com/read/339446/3306031
glsl composition_mode_screen.glsl
// Dca' = Sca + Dca - Sca.Dca
// Da' = Sa + Da - Sa.Da
vec4 composite(vec4 src, vec4 dst)
{
return src + dst - src * dst;
}
www.eeworm.com/read/339446/3306032
glsl composition_mode_lighten.glsl
// Dca' = max(Sca.Da, Dca.Sa) + Sca.(1 - Da) + Dca.(1 - Sa)
// Da' = Sa + Da - Sa.Da
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + sr
www.eeworm.com/read/339446/3306034
glsl composition_mode_darken.glsl
// Dca' = min(Sca.Da, Dca.Sa) + Sca.(1 - Da) + Dca.(1 - Sa)
// Da' = Sa + Da - Sa.Da
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + sr
www.eeworm.com/read/339446/3306036
glsl composition_mode_softlight.glsl
// Dca' = 2.Sca < Sa ?
// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) :
// (8.Dca
www.eeworm.com/read/339446/3306041
glsl composition_mode_multiply.glsl
// Dca' = Sca.Dca + Sca.(1 - Da) + Dca.(1 - Sa)
// Da' = Sa + Da - Sa.Da
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
result.rgb = src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb *
www.eeworm.com/read/339446/3306043
glsl composition_mode_difference.glsl
// Dca' = Sca + Dca - 2.min(Sca.Da, Dca.Sa)
// Da' = Sa + Da - Sa.Da
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
result.rgb = src.rgb + dst.rgb - 2 * min(src.rgb * dst.a, dst.rgb * src.